Notch Notch Manual 1.0
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Particle-Particle Collision Affector

Particle-Particle Collision Affector

Allows particles to collide with each other.

Method #

This node allows the particles to collide with each other while simulating, with a defined collision radius. Combined with the Particles To Point Geometry node, and a similar collision radius/sphere size, it is possible to simulate simple ball physics between the particles.

Parameters

ParameterDetails
Particle Collision RadiusTBC
Collision Velocity ScaleTBC
Collision SofteningTBC
DimensionTBC
  • 3D : TBC
  • 2D : TBC
Simulation StepsTBC

Inputs

NameDescriptionTypical Input
Affected EmittersTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Collision SofteningTBCTBC
Particle Collision RadiusTBCTBC
Collision Velocity ScaleTBCTBC
Value NodesTBCTBC