Particle-Particle Collision Affector
Updated: 17 Feb 2025
Allows particles to collide with each other.Updated: 17 Feb 2025
Allows particles to collide with each other.This node allows the particles to collide with each other while simulating, with a defined collision radius. Combined with the Particles To Point Geometry node, and a similar collision radius/sphere size, it is possible to simulate simple ball physics between the particles.
These properties control the core behaviours of the node.
Parameter | Details |
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Particle Collision Radius | Radius around a particle in which it will calculate colliding with others particles. |
Collision Velocity Scale | Scales the velocity of the particle after a collision so they can be made to slow down. |
Collision Softening | Reduce the impact of collisions between particles. |
Dimension | Choose whether the effect is 2D or 3D. |
Simulation Steps | Duration of each calculation step, controlling the precision and speed of the simulation. |
Name | Description | Typical Input |
---|---|---|
Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
Weightmap | TBC | TBC |