Particle-Particle Collision Affector
Method #
This node allows the particles to collide with each other while simulating, with a defined collision radius. Combined with the Particles To Point Geometry node, and a similar collision radius/sphere size, it is possible to simulate simple ball physics between the particles.
Parameters
Parameter Details
Particle Collision Radius TBC
Collision Velocity Scale TBC
Collision Softening TBC
Dimension TBC
- 3D : TBC
- 2D : TBC
Simulation Steps TBC
Inputs
Parameter | Details |
---|---|
Particle Collision Radius | TBC |
Collision Velocity Scale | TBC |
Collision Softening | TBC |
Dimension | TBC
|
Simulation Steps | TBC |
Name | Description | Typical Input |
---|---|---|
Affected Emitters | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Collision Softening | TBC | TBC |
Particle Collision Radius | TBC | TBC |
Collision Velocity Scale | TBC | TBC |
Value Nodes | TBC | TBC |