Particle-Particle Collision Affector
Updated: 17 Feb 2025
Allows particles to collide with each other.Updated: 17 Feb 2025
Allows particles to collide with each other.This node allows the particles to collide with each other while simulating, with a defined collision radius. Combined with the Particles To Point Geometry node, and a similar collision radius/sphere size, it is possible to simulate simple ball physics between the particles.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Particle Collision Radius | Radius around a particle in which it will calculate colliding with others particles. |
Collision Velocity Scale | Scales the velocity of the particle after a collision so they can be made to slow down. |
Collision Softening | Reduce the impact of collisions between particles. |
Dimension | Choose whether the effect is 2d or 3d. |
Simulation Steps | Duration of each calculation step, controlling the precision and speed of the simulation. |
Name | Description | Typical Input |
---|---|---|
Affected Emitters | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Collision Softening | TBC | TBC |
Particle Collision Radius | TBC | TBC |
Collision Velocity Scale | TBC | TBC |
Value Nodes | TBC | TBC |