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Manual 1.0 Manual 0.9.23
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Particle-Particle Collision Affector

Particle-Particle Collision Affector

Updated: 17 Feb 2025

Allows particles to collide with each other.

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Example .dfx

Method #

This node allows the particles to collide with each other while simulating, with a defined collision radius. Combined with the Particles To Point Geometry node, and a similar collision radius/sphere size, it is possible to simulate simple ball physics between the particles.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Particle Collision RadiusRadius around a particle in which it will calculate colliding with others particles.
Collision Velocity ScaleScales the velocity of the particle after a collision so they can be made to slow down.
Collision SofteningReduce the impact of collisions between particles.
DimensionChoose whether the effect is 2d or 3d.
Simulation StepsDuration of each calculation step, controlling the precision and speed of the simulation.

Inputs

NameDescriptionTypical Input
Affected EmittersTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Collision SofteningTBCTBC
Particle Collision RadiusTBCTBC
Collision Velocity ScaleTBCTBC
Value NodesTBCTBC