Notch Notch Manual 1.0
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Mesh Attractor

Mesh Attractor

This node is used to attract or repel particles from the surface of a given 3D object, affect them by the velocity of the mesh, or make them flow along the surface of a mesh.

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Method #

This node is used to attract or repel particles from the surface of a given 3D object, affect them by the velocity of the mesh, or make them flow along the surface of a mesh. Particles will use the closest point on the object’s surface to move towards or away from; this may be offset randomly using the Randomness attribute to create a noisier shape.

This node requires a geometry node to be connected via the Object Nodes input.

Parameters

ParameterDetails
ModeThe affector mode. attract, particle are attracted towards the surface of the mesh. repel, particles are repelled away from the surface of the mesh. follow surface, particles are attracted to the surface of the mesh and then move across the surface of the mesh once close enough to it. velocity, particles are affected by the movement of the mesh.
Target TypeChoose where particles move to, mesh polygons or mesh vertices.
Use ColoursToggle whether particles use the same colours as the input object.
RadiusAlter the outer radius at which the affector is no longer effective.
RandomnessHow much randomness is added in the particles movement.
Velocity ScaleScale the strength of the affectors velocity on the particles.
WeightHow strong an effect has on the particles.
Colour WeightThe amount in which the colour of the particles blends towards the target object’s colours.
StickinessControls how much the particle sticks to the surface of the shape once it reaches it.
Stick To Surface DistanceThe distance below which the particle is considered stuck to the surface.
Life Effect CoeffsHow much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.
ParameterDetails
Blend ModeChoose how the particle colours blend to the source colours

Inputs

NameDescriptionTypical Input
Object NodesThe source meshes for the particles ot be attracted to.3D Object
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null