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Manual 1.0 Manual 0.9.23
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Field Affector

Field Affector

Updated: 17 Feb 2025

Allows particles to be affector by froces from a field.

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Example .dfx

Method #

This node samples velocities from a Field node and applies them to particles. This can be used to apply motions generated on a field, e.g. via a fluid solver, and apply them to a particle system so the particles move with the field. The magnitude of the velocity is controlled by the Velocity Scale attribute and modulated by a random value which is constant per particle and weighted by the Randomness attribute.

Optical Flow nodes can also be accepted to drive particles based on a video feed.

This node requires a Field or Optical Flow node to be connected via the Field input.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Velocity Scale Scale the strength of the affectors velocity on the particles.
Randomness How much randomness is added in the particles movement.
Life Effect Coeffs How much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.
Apply Mode Select whether the field force are applied as simple velocities or continuous forces.

Inputs

NameDescriptionTypical Input
Field NodeThe field root node to useField 3D Root
Mask NodeMask out areas that particles cannot spawn.Image Plane
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null