Method #
Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to an Emitter Node, whereby they only affect particles spawned from that emitter. The exception to this is the Cloth Affector, Which can only be connected to the Particle Mesh Deformer.
Nodes
Allows Particles to collide with Meshes.
Simulate Cloth with a Particle Mesh Deformer.
Applies curl noise velocities to Particles.
Allows particles to collide with depth camera data.
Applies an explosive force to particles at birth.
Allows particles to be affector by froces from a field.
Simulates flocking behaviour with particles.
Simulates fluid dynamics on Particles with FLIP simulations.
Simulates fluid dynamics on Particles with an SPH simulation.
Applies a force to particles.
Attract or repel particles from an image.
Remove particles from inside or outside a zone.
This node is used to attract or repel particles from the surface of a given 3D object, affect them by the velocity of the mesh, or make them flow along the surface of a mesh.
Apply forces to particles from mesh surfaces.
Allows particles to collide with each other.
Uses points sources to disturb the particles.
Apply forces to particles from primitive shapes.
Allows particle collisions with simple 3D primitives.
Allows particles to interact with procedurals.
Allows particle collisions with active rigid bodies.
Apply changes to the scale of particles.
Apply a shockwave through particles.
Attracts particles towards a spline.
Applies a spring simulation on particles.
Applies turbulence to particles.
Applies a constant velocity to particles.
Applies a rotational velocity to particles.