Affectors
Updated: 3 Mar 2025
Updated: 3 Mar 2025
Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to an Emitter Node, whereby they only affect particles spawned from that emitter.
Moves particles via a noise field, with directions that are constrained to an angle.
Curl Noise Fluid Affector
Applies curl noise velocities to Particles.
Depth Image Collision Affector
Allows particles to collide with depth camera data.
Explode Affector
Applies an explosive force to particles at birth.
Field Affector
Allows particles to be affector by froces from a field.
Flocking Affector
Simulates flocking behaviour with particles.
Fluid FLIP Affector
Simulates fluid dynamics on Particles with FLIP simulations.
Fluid MPM Affector
Simulates fluid dynamics on Particles with an MLS-MPM simulation.
Fluid SPH Affector
Simulates fluid dynamics on Particles with an SPH simulation.
Force Affector
Applies a force to particles.
Image Affector
Attract or repel particles from an image.
Kill Box Affector
Remove particles from inside or outside a zone.
Mesh Attractor
This node is used to attract or repel particles from the surface of a given 3D object, affect them by the velocity of the mesh, or make them flow along the surface of a mesh.
Mesh Collision Affector
Allows Particles to collide with Meshes.
Mesh Distance Field Affector
Apply forces to particles from mesh surfaces.
Particle-Particle Collision Affector
Allows particles to collide with each other.
Points Affector
Uses points sources to disturb the particles.
Primitive Affector
Apply forces to particles from primitive shapes.
Primitive Collision Affector
Allows particle collisions with simple 3D primitives.
Procedural Affector
Allows particles to interact with procedurals.
Allows particle collisions with active rigid bodies.
Scale Affector
Apply changes to the scale of particles.
Shockwave Affector
Apply a shockwave through particles.
Spline Attractor
Attracts particles towards a spline.
Spring Affector
Applies a spring simulation on particles.
Turbulence Affector
Applies turbulence to particles.
Velocity Affector
Applies a constant velocity to particles.
Vortex Affector
Applies a rotational velocity to particles.
World Collision Affector
Allows particle collisions with all 3D object in the scene.