Parent To Vertex
Method #
This node parents a child node to follow the transformation values of the selected vertex, particle or point - allowing nodes to be attached to the motion & transform of specified particles, points or blobs.
This node can be applied directly to these nodes.
When using a Particle Root node as an input, the Deterministic parameter on the Particle Root node must be ticked for the Vertex Index parameter to be valid.
The output from this node is the new transformations from the specified vertex.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Vertex Index Choose which point or vertex to follow.
Low Latency Reduce the latency for updates to the child node transforms. Slower to compute, but more accurate.
Apply Transforms On GPU (Low-latency, only suitable for parenting geometry) Applies transforms on the GPU instead, greatly improving performance of this node. Only functions with geometry as child.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Vertex Index | Choose which point or vertex to follow. |
Low Latency | Reduce the latency for updates to the child node transforms. Slower to compute, but more accurate. |
Apply Transforms On GPU (Low-latency, only suitable for parenting geometry) | Applies transforms on the GPU instead, greatly improving performance of this node. Only functions with geometry as child. |
Name | Description | Typical Input |
---|---|---|
Source | Select which node to use as a source for the points. | Particle Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |