Notch Notch Manual 1.0
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Parent To Vertex

Parent To Vertex

Extract the tranforms of a point.

Method #

This node parents a child node to follow the transformation values of the selected vertex, particle or point - allowing nodes to be attached to the motion & transform of specified particles, points or blobs.

This node can be applied directly to these nodes.

When using a Particle Root node as an input, the Deterministic parameter on the Particle Root node must be ticked for the Vertex Index parameter to be valid.

The output from this node is the new transformations from the specified vertex.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Vertex IndexChoose which point or vertex to follow.
Low LatencyReduce the latency for updates to the child node transforms. Slower to compute, but more accurate.
Apply Transforms On GPU (Low-latency, only suitable for parenting geometry)Applies transforms on the GPU instead, greatly improving performance of this node. Only functions with geometry as child.

Inputs

NameDescriptionTypical Input
SourceSelect which node to use as a source for the points.Particle Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null