Math Modifier
Updated: 4 Dec 2023
Generates modifier values from mathematical functions.Updated: 4 Dec 2023
Generates modifier values from mathematical functions.This node generates modifier values on the basis of mathematical pattern functions, from smooth sine waves to noise. A speed value of “1” equals one whole cycle taking 1 second, or 1 Hz if you will. The exception is the various noise functions that generate random values for every frame.
The node provides a preview of the pattern value that will be generated with a tracer line showing the place of the play head.
The output is a numeric value that can be further processed with other modifiers, or directly connected to a parameter in another node, using the operation method selected.
These properties control the core behaviours of the node.
Parameter | Details |
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Current Value | Shows the current value of the effect. Cannot be directly changed. |
Math Function | The mathematical function to be used by the modifier.
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Blend Amount | Control how much the modifier affects the values its input into. |
Scale | Adjust the scale/range of the modifier. |
Offset | Applies an offset (post scale) to the calculated value |
Speed | The speed at which the value moves through the generated pattern. |
Time Offset | Offsets the time the value is modified from the time the waveform is played. |
Time Mode | How the modifier updates with relation to the time code.
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Operation | The operation to be performed on the targeted parameter.
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Restore Values | Toggle whether the values restore to 0. If unchecked, generated values incrementally add to the modifier value. |
Use Absolute Value (Ignore Sign) | Ignore negative signs. |
Perlin Noise Octaves | The granularity of the noise. |
There are no inputs for this node.