Subsurface Scattering Material
Method #
Subsurface Scattering is a technique that simulates how light penetrates the surface of translucent materials (like skin, milk, or wax), scatters within the material, and then exits at a different point. This effect creates a softer, more realistic appearance, especially for materials with depth, where light interacts below the surface.
This material needs the Path tracer node to function.
The output material can be applied to any node which accepts a material input, such as 3D Objects, Particle Trails, or a Procedural Raytracer.
Parameters
Parameter Details
Material Preview TBC
Parameter Details
BSDF TBC
Colour TBC
Brightness TBC
Specular Intensity TBC
Specular Colour TBC
Specular Anisotropy TBC
Specular Falloff TBC
Diffuse Fresnel TBC
Metallicness TBC
Roughness TBC
Normal Map Mode TBC
- Off : TBC
- Tangent Space : TBC
- Object Space : TBC
Use Displacement TBC
- Off : TBC
- On : TBC
Opacity Mode TBC
- Solid : TBC
- Blend : TBC
- Clip : TBC
Translucency TBC
- Subsurface Scattering : TBC
- Single Sided SSS : TBC
Absorption Colour TBC
Subsurface Weight TBC
Subsurface Scatter Radius TBC
Ambient Occlusion TBC
- Off : TBC
- On : TBC
Textures TBC
Colour Texture TBC
Specular Map TBC
Roughness Map TBC
Normal Map TBC
Displacement Map TBC
Subsurface Colour Map TBC
Subsurface Weight Map TBC
UV Texture Filter Mode TBC
- Point : TBC
- Bilinear : TBC
- Anisotropic : TBC
- Bicubic : TBC
- Oversampling : TBC
Texture Mip Bias TBC
UVs TBC
Colour Texture UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Specular Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Roughness Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Normal Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Displacement Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Subsurface Colour Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Subsurface Weight Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
UV Scale X TBC
UV Scale Y TBC
UV Offset X TBC
UV Offset Y TBC
Diffuse UV Scale X TBC
Diffuse UV Scale Y TBC
Diffuse UV Offset X TBC
Diffuse UV Offset Y TBC
Texture Wrap Mode U TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
Texture Wrap Mode V TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
Diffuse Texture Filter Mode TBC
- Point : TBC
- Bilinear : TBC
- Anisotropic : TBC
- Bicubic : TBC
- Oversampling : TBC
Diffuse Texture Wrap Mode U TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
Diffuse Texture Wrap Mode V TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
UV Remap Filtering TBC
Lighting TBC
Reflections Mode TBC
- Full Reflections : TBC
- Env Map : TBC
- Off : TBC
Shadows TBC
- Cast + Receive : TBC
- Cast : TBC
- Receive : TBC
- Off : TBC
Raytracing Settings TBC
- Use Global Settings : TBC
- Override : TBC
Max. Diffuse Depth TBC
Max. Glossy Depth TBC
Max. Refraction Depth TBC
Geometry TBC
Polygon Sidedness TBC
- Front : TBC
- Back : TBC
- Double Sided : TBC
Flip Polygons TBC
Smoothing Angle TBC
Wireframe TBC
FX TBC
Glow TBC
Vertex Colours TBC
Vertex Colours - Apply To Colour TBC
- No : TBC
- Multiply by RGB : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Vertex Colours - Apply To Alpha TBC
- No : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Vertex Colours - Apply To Roughness TBC
- No : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Inputs
Parameter | Details |
---|---|
Material Preview | TBC |
Parameter | Details |
---|---|
BSDF | TBC |
Colour | TBC |
Brightness | TBC |
Specular Intensity | TBC |
Specular Colour | TBC |
Specular Anisotropy | TBC |
Specular Falloff | TBC |
Diffuse Fresnel | TBC |
Metallicness | TBC |
Roughness | TBC |
Normal Map Mode | TBC
|
Use Displacement | TBC
|
Opacity Mode | TBC
|
Translucency | TBC
|
Absorption Colour | TBC |
Subsurface Weight | TBC |
Subsurface Scatter Radius | TBC |
Ambient Occlusion | TBC
|
Textures | TBC |
Colour Texture | TBC |
Specular Map | TBC |
Roughness Map | TBC |
Normal Map | TBC |
Displacement Map | TBC |
Subsurface Colour Map | TBC |
Subsurface Weight Map | TBC |
UV Texture Filter Mode | TBC
|
Texture Mip Bias | TBC |
UVs | TBC |
Colour Texture UV | TBC
|
Specular Map UV | TBC
|
Roughness Map UV | TBC
|
Normal Map UV | TBC
|
Displacement Map UV | TBC
|
Subsurface Colour Map UV | TBC
|
Subsurface Weight Map UV | TBC
|
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Diffuse UV Scale X | TBC |
Diffuse UV Scale Y | TBC |
Diffuse UV Offset X | TBC |
Diffuse UV Offset Y | TBC |
Texture Wrap Mode U | TBC
|
Texture Wrap Mode V | TBC
|
Diffuse Texture Filter Mode | TBC
|
Diffuse Texture Wrap Mode U | TBC
|
Diffuse Texture Wrap Mode V | TBC
|
UV Remap Filtering | TBC |
Lighting | TBC |
Reflections Mode | TBC
|
Shadows | TBC
|
Raytracing Settings | TBC
|
Max. Diffuse Depth | TBC |
Max. Glossy Depth | TBC |
Max. Refraction Depth | TBC |
Geometry | TBC |
Polygon Sidedness | TBC
|
Flip Polygons | TBC |
Smoothing Angle | TBC |
Wireframe | TBC |
FX | TBC |
Glow | TBC |
Vertex Colours | TBC |
Vertex Colours - Apply To Colour | TBC
|
Vertex Colours - Apply To Alpha | TBC
|
Vertex Colours - Apply To Roughness | TBC
|
Name | Description | Typical Input |
---|---|---|
Colour Texture | TBC | TBC |
Diffuse Texture | TBC | TBC |
Specular Map | TBC | TBC |
Emissiveness Map | TBC | TBC |
Metallicness Map | TBC | TBC |
Roughness Map | TBC | TBC |
Normal Map | TBC | TBC |
Displacement Map | TBC | TBC |
Alpha Map | TBC | TBC |
Ambient Occlusion Map | TBC | TBC |
Subsurface Colour Map | TBC | TBC |
Subsurface Weight Map | TBC | TBC |
Composite Nodes | TBC | TBC |
Mapping | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour A | TBC | TBC |
Colour | TBC | TBC |
Specular Colour R | TBC | TBC |
Specular Colour G | TBC | TBC |
Specular Colour B | TBC | TBC |
Specular Colour A | TBC | TBC |
Specular Colour | TBC | TBC |
Rim Lighting Colour R | TBC | TBC |
Rim Lighting Colour G | TBC | TBC |
Rim Lighting Colour B | TBC | TBC |
Rim Lighting Colour A | TBC | TBC |
Rim Lighting Colour | TBC | TBC |
Absorption Colour R | TBC | TBC |
Absorption Colour G | TBC | TBC |
Absorption Colour B | TBC | TBC |
Absorption Colour A | TBC | TBC |
Absorption Colour | TBC | TBC |
Shadow Catcher Colour R | TBC | TBC |
Shadow Catcher Colour G | TBC | TBC |
Shadow Catcher Colour B | TBC | TBC |
Shadow Catcher Colour A | TBC | TBC |
Shadow Catcher Colour | TBC | TBC |
Diffuse Coat R | TBC | TBC |
Diffuse Coat G | TBC | TBC |
Diffuse Coat B | TBC | TBC |
Diffuse Coat A | TBC | TBC |
Diffuse Coat | TBC | TBC |
Brightness | TBC | TBC |
Specular Intensity | TBC | TBC |
Alpha | TBC | TBC |
Metallicness | TBC | TBC |
Roughness | TBC | TBC |
Specular Falloff | TBC | TBC |
Specular Anisotropy | TBC | TBC |
Diffuse Fresnel | TBC | TBC |
Emissiveness | TBC | TBC |
Emissive Scattering | TBC | TBC |
Density | TBC | TBC |
Glow | TBC | TBC |
Baked Diffuse Intensity | TBC | TBC |
Alpha Sort Bias | TBC | TBC |
Normal Map Intensity | TBC | TBC |
Normal Smoothness | TBC | TBC |
Smoothing Angle | TBC | TBC |
Motion Blur Velocity Scale | TBC | TBC |
Displacement | TBC | TBC |
Displacement Offset | TBC | TBC |
Rim Lighting Intensity | TBC | TBC |
Rim Lighting Falloff | TBC | TBC |
Subsurface Scatter Radius | TBC | TBC |
Subsurface Weight | TBC | TBC |
Shadow Catcher Blend | TBC | TBC |
Parallax Amount | TBC | TBC |
UV Scale X | TBC | TBC |
UV Scale Y | TBC | TBC |
UV Offset X | TBC | TBC |
UV Offset Y | TBC | TBC |
Diffuse UV Scale X | TBC | TBC |
Diffuse UV Scale Y | TBC | TBC |
Diffuse UV Offset X | TBC | TBC |
Diffuse UV Offset Y | TBC | TBC |
Texture Mip Bias | TBC | TBC |
Refraction IOR | TBC | TBC |
Aberration | TBC | TBC |
Transparent Diffuse | TBC | TBC |
Absorption | TBC | TBC |
Toon Diffuse Levels | TBC | TBC |
Toon Specular Levels | TBC | TBC |
Toon Diffuse Gradient | TBC | TBC |
Toon Specular Gradient | TBC | TBC |