Subsurface Scattering Material
Updated: 4 Nov 2024
TBCUpdated: 4 Nov 2024
TBCSubsurface Scattering is a technique that simulates how light penetrates the surface of translucent materials (like skin, milk, or wax), scatters within the material, and then exits at a different point. This effect creates a softer, more realistic appearance, especially for materials with depth, where light interacts below the surface.
This material needs the Path tracer node to function.
The output material can be applied to any node which accepts a material input, such as 3D Objects, Particle Trails, or a Procedural Raytracer.
Parameter | Details |
---|---|
Material Preview | TBC |
Parameter | Details |
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BSDF | TBC |
Colour | TBC |
Brightness | TBC |
Specular Intensity | TBC |
Specular Colour | TBC |
Specular Anisotropy | TBC |
Specular Falloff | TBC |
Diffuse Fresnel | TBC |
Metallicness | TBC |
Roughness | TBC |
Normal Map Mode | TBC
|
Use Displacement | TBC
|
Opacity Mode | TBC
|
Translucency | TBC
|
Absorption Colour | TBC |
Subsurface Weight | TBC |
Subsurface Scatter Radius | TBC |
Ambient Occlusion | TBC
|
Textures | TBC |
Colour Texture | TBC |
Specular Map | TBC |
Roughness Map | TBC |
Normal Map | TBC |
Displacement Map | TBC |
Subsurface Colour Map | TBC |
Subsurface Weight Map | TBC |
UV Texture Filter Mode | TBC
|
Texture Mip Bias | TBC |
UVs | TBC |
Colour Texture UV | TBC
|
Specular Map UV | TBC
|
Roughness Map UV | TBC
|
Normal Map UV | TBC
|
Displacement Map UV | TBC
|
Subsurface Colour Map UV | TBC
|
Subsurface Weight Map UV | TBC
|
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Diffuse UV Scale X | TBC |
Diffuse UV Scale Y | TBC |
Diffuse UV Offset X | TBC |
Diffuse UV Offset Y | TBC |
Texture Wrap Mode U | TBC
|
Texture Wrap Mode V | TBC
|
Diffuse Texture Filter Mode | TBC
|
Diffuse Texture Wrap Mode U | TBC
|
Diffuse Texture Wrap Mode V | TBC
|
UV Remap Filtering | TBC |
Lighting | TBC |
Reflections Mode | TBC
|
Shadows | TBC
|
Raytracing Settings | TBC
|
Max. Diffuse Depth | TBC |
Max. Glossy Depth | TBC |
Max. Refraction Depth | TBC |
Geometry | TBC |
Polygon Sidedness | TBC
|
Flip Polygons | TBC |
Smoothing Angle | TBC |
Wireframe | TBC |
FX | TBC |
Glow | TBC |
Vertex Colours | TBC |
Vertex Colours - Apply To Colour | TBC
|
Vertex Colours - Apply To Alpha | TBC
|
Vertex Colours - Apply To Roughness | TBC
|
Name | Description | Typical Input |
---|---|---|
Colour Texture | TBC | TBC |
Diffuse Texture | TBC | TBC |
Specular Map | TBC | TBC |
Emissiveness Map | TBC | TBC |
Metallicness Map | TBC | TBC |
Roughness Map | TBC | TBC |
Normal Map | TBC | TBC |
Displacement Map | TBC | TBC |
Alpha Map | TBC | TBC |
Ambient Occlusion Map | TBC | TBC |
Subsurface Colour Map | TBC | TBC |
Subsurface Weight Map | TBC | TBC |
Composite Nodes | TBC | TBC |
Mapping | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour A | TBC | TBC |
Colour | TBC | TBC |
Specular Colour R | TBC | TBC |
Specular Colour G | TBC | TBC |
Specular Colour B | TBC | TBC |
Specular Colour A | TBC | TBC |
Specular Colour | TBC | TBC |
Rim Lighting Colour R | TBC | TBC |
Rim Lighting Colour G | TBC | TBC |
Rim Lighting Colour B | TBC | TBC |
Rim Lighting Colour A | TBC | TBC |
Rim Lighting Colour | TBC | TBC |
Absorption Colour R | TBC | TBC |
Absorption Colour G | TBC | TBC |
Absorption Colour B | TBC | TBC |
Absorption Colour A | TBC | TBC |
Absorption Colour | TBC | TBC |
Shadow Catcher Colour R | TBC | TBC |
Shadow Catcher Colour G | TBC | TBC |
Shadow Catcher Colour B | TBC | TBC |
Shadow Catcher Colour A | TBC | TBC |
Shadow Catcher Colour | TBC | TBC |
Diffuse Coat R | TBC | TBC |
Diffuse Coat G | TBC | TBC |
Diffuse Coat B | TBC | TBC |
Diffuse Coat A | TBC | TBC |
Diffuse Coat | TBC | TBC |
Brightness | TBC | TBC |
Specular Intensity | TBC | TBC |
Alpha | TBC | TBC |
Metallicness | TBC | TBC |
Roughness | TBC | TBC |
Specular Falloff | TBC | TBC |
Specular Anisotropy | TBC | TBC |
Diffuse Fresnel | TBC | TBC |
Emissiveness | TBC | TBC |
Emissive Scattering | TBC | TBC |
Density | TBC | TBC |
Glow | TBC | TBC |
Baked Diffuse Intensity | TBC | TBC |
Alpha Sort Bias | TBC | TBC |
Normal Map Intensity | TBC | TBC |
Normal Smoothness | TBC | TBC |
Smoothing Angle | TBC | TBC |
Motion Blur Velocity Scale | TBC | TBC |
Displacement | TBC | TBC |
Displacement Offset | TBC | TBC |
Rim Lighting Intensity | TBC | TBC |
Rim Lighting Falloff | TBC | TBC |
Subsurface Scatter Radius | TBC | TBC |
Subsurface Weight | TBC | TBC |
Shadow Catcher Blend | TBC | TBC |
Parallax Amount | TBC | TBC |
UV Scale X | TBC | TBC |
UV Scale Y | TBC | TBC |
UV Offset X | TBC | TBC |
UV Offset Y | TBC | TBC |
Diffuse UV Scale X | TBC | TBC |
Diffuse UV Scale Y | TBC | TBC |
Diffuse UV Offset X | TBC | TBC |
Diffuse UV Offset Y | TBC | TBC |
Texture Mip Bias | TBC | TBC |
Refraction IOR | TBC | TBC |
Aberration | TBC | TBC |
Transparent Diffuse | TBC | TBC |
Absorption | TBC | TBC |
Toon Diffuse Levels | TBC | TBC |
Toon Specular Levels | TBC | TBC |
Toon Diffuse Gradient | TBC | TBC |
Toon Specular Gradient | TBC | TBC |