Decal
Method #
This node projects images directly onto surfaces within a 3D environment. Instead of altering the original texture, the decal “layers” over it, allowing you to add visual effects like dirt marks, graffiti, impact marks, or other details. This approach makes adding visual details more flexible and resource-efficient, as it avoids the need to recreate or overload the original textures for each new visual addition.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameters
Parameter Details
Position X TBC
Position Y TBC
Position Z TBC
Rotation Heading TBC
Rotation Pitch TBC
Rotation Bank TBC
Scale X TBC
Scale Y TBC
Scale Z TBC
Parameter Details
Position TBC
Rotation TBC
Scale TBC
World Position Only TBC
Inherit Time TBC
Parameter Details
Mapping Type TBC
- Planar : TBC
- Perspective : TBC
Colour TBC
Blend Mode TBC
- Linear Straight : TBC
- Linear Pre Mul : TBC
- Add : TBC
- Subtract : TBC
- Multiply : TBC
Blend Amount TBC
Double Sided TBC
Normal Angle Threshold TBC
Normal Angle Fade TBC
Texture Filter Mode TBC
- Point : TBC
- Bilinear : TBC
- Anisotropic : TBC
Texture Wrap Mode U TBC
- Repeat : TBC
- Clamp : TBC
Texture Wrap Mode V TBC
- Repeat : TBC
- Clamp : TBC
Show Guides TBC
Show Projection Bounds TBC
Parameter Details
Use Image Aspect Ratio TBC
Flip X TBC
Flip Y TBC
UV Scale X TBC
UV Scale Y TBC
UV Offset X TBC
UV Offset Y TBC
Parameter Details
Falloff Enabled TBC
Falloff Shape TBC
- Sphere : TBC
- Cylinder - X : TBC
- Cylinder - Y : TBC
- Cylinder - Z : TBC
- Plane - X : TBC
- Plane - Y : TBC
- Plane - Z : TBC
Falloff Range TBC
Falloff Inner Range TBC
Falloff Curve Power TBC
Invert Falloff TBC
Inputs
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
Parameter | Details |
---|---|
Mapping Type | TBC
|
Colour | TBC |
Blend Mode | TBC
|
Blend Amount | TBC |
Double Sided | TBC |
Normal Angle Threshold | TBC |
Normal Angle Fade | TBC |
Texture Filter Mode | TBC
|
Texture Wrap Mode U | TBC
|
Texture Wrap Mode V | TBC
|
Show Guides | TBC |
Show Projection Bounds | TBC |
Parameter | Details |
---|---|
Use Image Aspect Ratio | TBC |
Flip X | TBC |
Flip Y | TBC |
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Parameter | Details |
---|---|
Falloff Enabled | TBC |
Falloff Shape | TBC
|
Falloff Range | TBC |
Falloff Inner Range | TBC |
Falloff Curve Power | TBC |
Invert Falloff | TBC |
Name | Description | Typical Input |
---|---|---|
Image | TBC | TBC |
Affected Object Nodes | TBC | TBC |
Excluded Object Nodes | TBC | TBC |
Falloff Node | TBC | TBC |
Projection Transform | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
UV Scale X | TBC | TBC |
UV Scale Y | TBC | TBC |
UV Offset X | TBC | TBC |
UV Offset Y | TBC | TBC |
Blend Amount | TBC | TBC |
Falloff Inner Range | TBC | TBC |
Falloff Range | TBC | TBC |
Falloff Curve Power | TBC | TBC |
Field Of View Y | TBC | TBC |
Normal Angle Threshold | TBC | TBC |
Normal Angle Fade | TBC | TBC |