Notch Notch
Manual 1.0 Manual 0.9.23
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Decal

Decal

Updated: 4 Nov 2024

Add decals to surfaces in the scene

Method #

This node projects images directly onto surfaces within a 3D environment. Instead of altering the original texture, the decal “layers” over it, allowing you to add visual effects like dirt marks, graffiti, impact marks, or other details. This approach makes adding visual details more flexible and resource-efficient, as it avoids the need to recreate or overload the original textures for each new visual addition.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

ParameterDetails
Position X TBC
Position Y TBC
Position Z TBC
Rotation Heading TBC
Rotation Pitch TBC
Rotation Bank TBC
Scale X TBC
Scale Y TBC
Scale Z TBC
ParameterDetails
Position TBC
Rotation TBC
Scale TBC
World Position Only TBC
Inherit Time TBC

These properties control the core behaviours of the node.

ParameterDetails
Mapping Type TBC
  • Planar : TBC
  • Perspective : TBC
Colour TBC
Blend Mode TBC
  • Linear Straight : TBC
  • Linear Pre Mul : TBC
  • Add : TBC
  • Subtract : TBC
  • Multiply : TBC
Blend Amount TBC
Double Sided TBC
Normal Angle Threshold TBC
Normal Angle Fade TBC
Texture Filter Mode TBC
  • Point : TBC
  • Bilinear : TBC
  • Anisotropic : TBC
Texture Wrap Mode U TBC
  • Repeat : TBC
  • Clamp : TBC
Texture Wrap Mode V TBC
  • Repeat : TBC
  • Clamp : TBC
Show Guides TBC
Show Projection Bounds TBC
ParameterDetails
Use Image Aspect Ratio TBC
Flip X TBC
Flip Y TBC
UV Scale X TBC
UV Scale Y TBC
UV Offset X TBC
UV Offset Y TBC
ParameterDetails
Falloff Enabled TBC
Falloff Shape TBC
  • Sphere : TBC
  • Cylinder - X : TBC
  • Cylinder - Y : TBC
  • Cylinder - Z : TBC
  • Plane - X : TBC
  • Plane - Y : TBC
  • Plane - Z : TBC
Falloff Range TBC
Falloff Inner Range TBC
Falloff Curve Power TBC
Invert Falloff TBC

Inputs

NameDescriptionTypical Input
ImageTBCTBC
Affected Object NodesTBCTBC
Excluded Object NodesTBCTBC
Falloff NodeTBCTBC
Projection TransformTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
UV Scale XTBCTBC
UV Scale YTBCTBC
UV Offset XTBCTBC
UV Offset YTBCTBC
Blend AmountTBCTBC
Falloff Inner RangeTBCTBC
Falloff RangeTBCTBC
Falloff Curve PowerTBCTBC
Field Of View YTBCTBC
Normal Angle ThresholdTBCTBC
Normal Angle FadeTBCTBC