Notch Notch Manual 1.0
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Decal

Decal

Add decals to surfaces in the scene

Method #

This node projects images directly onto surfaces within a 3D environment. Instead of altering the original texture, the decal “layers” over it, allowing you to add visual effects like dirt marks, graffiti, impact marks, or other details. This approach makes adding visual details more flexible and resource-efficient, as it avoids the need to recreate or overload the original textures for each new visual addition.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

ParameterDetails
Position XTBC
Position YTBC
Position ZTBC
Rotation HeadingTBC
Rotation PitchTBC
Rotation BankTBC
Scale XTBC
Scale YTBC
Scale ZTBC
ParameterDetails
PositionTBC
RotationTBC
ScaleTBC
World Position OnlyTBC
Inherit TimeTBC
ParameterDetails
Mapping TypeTBC
  • Planar : TBC
  • Perspective : TBC
ColourTBC
Blend ModeTBC
  • Linear Straight : TBC
  • Linear Pre Mul : TBC
  • Add : TBC
  • Subtract : TBC
  • Multiply : TBC
Blend AmountTBC
Double SidedTBC
Normal Angle ThresholdTBC
Normal Angle FadeTBC
Texture Filter ModeTBC
  • Point : TBC
  • Bilinear : TBC
  • Anisotropic : TBC
Texture Wrap Mode UTBC
  • Repeat : TBC
  • Clamp : TBC
Texture Wrap Mode VTBC
  • Repeat : TBC
  • Clamp : TBC
Show GuidesTBC
Show Projection BoundsTBC
ParameterDetails
Use Image Aspect RatioTBC
Flip XTBC
Flip YTBC
UV Scale XTBC
UV Scale YTBC
UV Offset XTBC
UV Offset YTBC
ParameterDetails
Falloff EnabledTBC
Falloff ShapeTBC
  • Sphere : TBC
  • Cylinder - X : TBC
  • Cylinder - Y : TBC
  • Cylinder - Z : TBC
  • Plane - X : TBC
  • Plane - Y : TBC
  • Plane - Z : TBC
Falloff RangeTBC
Falloff Inner RangeTBC
Falloff Curve PowerTBC
Invert FalloffTBC

Inputs

NameDescriptionTypical Input
ImageTBCTBC
Affected Object NodesTBCTBC
Excluded Object NodesTBCTBC
Falloff NodeTBCTBC
Projection TransformTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
UV Scale XTBCTBC
UV Scale YTBCTBC
UV Offset XTBCTBC
UV Offset YTBCTBC
Blend AmountTBCTBC
Falloff Inner RangeTBCTBC
Falloff RangeTBCTBC
Falloff Curve PowerTBCTBC
Field Of View YTBCTBC
Normal Angle ThresholdTBCTBC
Normal Angle FadeTBCTBC