Decal
Updated: 4 Nov 2024
Add decals to surfaces in the sceneUpdated: 4 Nov 2024
Add decals to surfaces in the sceneThis node projects images directly onto surfaces within a 3D environment. Instead of altering the original texture, the decal “layers” over it, allowing you to add visual effects like dirt marks, graffiti, impact marks, or other details. This approach makes adding visual details more flexible and resource-efficient, as it avoids the need to recreate or overload the original textures for each new visual addition.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Mapping Type | TBC
|
Colour | TBC |
Blend Mode | TBC
|
Blend Amount | TBC |
Double Sided | TBC |
Normal Angle Threshold | TBC |
Normal Angle Fade | TBC |
Texture Filter Mode | TBC
|
Texture Wrap Mode U | TBC
|
Texture Wrap Mode V | TBC
|
Show Guides | TBC |
Show Projection Bounds | TBC |
Parameter | Details |
---|---|
Use Image Aspect Ratio | TBC |
Flip X | TBC |
Flip Y | TBC |
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Parameter | Details |
---|---|
Falloff Enabled | TBC |
Falloff Shape | TBC
|
Falloff Range | TBC |
Falloff Inner Range | TBC |
Falloff Curve Power | TBC |
Invert Falloff | TBC |
Name | Description | Typical Input |
---|---|---|
Image | TBC | TBC |
Affected Object Nodes | TBC | TBC |
Excluded Object Nodes | TBC | TBC |
Falloff Node | TBC | TBC |
Projection Transform | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
UV Scale X | TBC | TBC |
UV Scale Y | TBC | TBC |
UV Offset X | TBC | TBC |
UV Offset Y | TBC | TBC |
Blend Amount | TBC | TBC |
Falloff Inner Range | TBC | TBC |
Falloff Range | TBC | TBC |
Falloff Curve Power | TBC | TBC |
Field Of View Y | TBC | TBC |
Normal Angle Threshold | TBC | TBC |
Normal Angle Fade | TBC | TBC |