Materials
Updated: 15 Jan 2025
Updated: 15 Jan 2025
Material nodes control how light interacts with the surfaces of objects.
These nodes will accept a material input as a material.
Alpha Material
Add a basic transparent material using a alpha blending.
Mix multiple materials together into one material.
Add decals to surfaces in the scene
Diffuse Material
Add a diffuse rough material.
Emissive Material
Add an emissive material.
Glass Material
Add a transparent glass material.
Mapping
Control how an image is mapped onto surfaces.
Material
Add an uber material.
Metallic Material
Add a metallic material.
Shadow Catcher Material
Captures shadows and generates a diffuse alpha blended material.
Substance Material
Add an imported SBSAR material from Substance.
A subsurface scattering material.