Notch Notch
Manual 1.0 Manual 0.9.23
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State Machine Event

State Machine Event

Updated: 4 Dec 2023

Trigger mechanism for progressing from one state to another.

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Method #

The State Machine Event is a trigger mechanism for progressing from one state to another.

The Event input (left side) is connected to a State Machine State node from which it should trigger transitions FROM.

The Event output (right side) is connected to the Incoming Events input of a single State Machine State node to which it should trigger transitions TO.

The Activate property should be used as a trigger and only moved to >= 1.0 momentarily, easiest to do with a Condition Modifier set to “on change to true”.

State Machine Events can be connected to multiple FROM states but only one TO state.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Activate Control whether the event has been activated or not. Should be triggered momentarily to 1.0

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

There are no inputs for this node.