Notch Notch Manual 1.0
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State Machine Event

State Machine Event

Trigger mechanism for progressing from one state to another.

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Method #

The State Machine Event is a trigger mechanism for progressing from one state to another.

The Event input (left side) is connected to a State Machine State node from which it should trigger transitions FROM.

The Event output (right side) is connected to the Incoming Events input of a single State Machine State node to which it should trigger transitions TO.

The Activate property should be used as a trigger and only moved to >= 1.0 momentarily, easiest to do with a Condition Modifier set to “on change to true”.

State Machine Events can be connected to multiple FROM states but only one TO state.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
ActivateControl whether the event has been activated or not. Should be triggered momentarily to 1.0

Inputs

There are no inputs for this node.