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State Machine

State Machine

Updated: 4 Dec 2023

The Root controller for a state machine system.

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Method #

The definition of a state machine is: a logic device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs.

In a Notch State Machine system, Only one state can be active at a single time and the transition from one state to another state is triggered by an event.

As such, we have two associated nodes:

The State Machine node acts as mini-root node that is the parent to State Machine State nodes. The first vertically ordered state will be the initial state of the state machine.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Current State Reports the name of the current State Machine State node that is active.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

There are no inputs for this node.