Spot Light
Updated: 4 Nov 2024
Add a Spot LightUpdated: 4 Nov 2024
Add a Spot LightAdd a Spot Light node into the scene.
Attach the Target Node input to any object, to have the light track that object.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Colour | TBC |
Light Cone Angle | TBC |
Light Inner Cone Angle | TBC |
Brightness | TBC |
Scattering Intensity | TBC |
Falloff Mode | TBC
|
Attenuation Distance | TBC |
Falloff Power | TBC |
Penumbra Falloff Power | TBC |
Apply Specular | TBC |
Apply Diffuse | TBC |
Projection Image | TBC |
Projection Map Amount | TBC |
IES Profile | TBC |
Show Light Cone | TBC |
Parameter | Details |
---|---|
Casts Shadows | TBC |
Shadow Softness | TBC |
Z Bias | TBC |
Name | Description | Typical Input |
---|---|---|
Projection Image | TBC | TBC |
Affected Nodes | TBC | TBC |
Excluded Nodes | TBC | TBC |
Texture Projection Node | TBC | TBC |
Multi-Source Controller | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Brightness | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour | TBC | TBC |
Light Z Bias | TBC | TBC |
Inner Attenuation Distance | TBC | TBC |
Attenuation Distance | TBC | TBC |
Light Cone Angle | TBC | TBC |
Light Cone Inner Angle | TBC | TBC |
Shadow Softness | TBC | TBC |
Scattering Intensity | TBC | TBC |
Projection Map Amount | TBC | TBC |
Falloff Power | TBC | TBC |
Penumbra Falloff Power | TBC | TBC |