Notch Notch Manual 1.0
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Spot Light

Spot Light

Add a Spot Light

Method #

Add a Spot Light node into the scene.

Attach the Target Node input to any object, to have the light track that object.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

ParameterDetails
Position XTBC
Position YTBC
Position ZTBC
Rotation HeadingTBC
Rotation PitchTBC
Rotation BankTBC
Scale XTBC
Scale YTBC
Scale ZTBC
ParameterDetails
PositionTBC
RotationTBC
ScaleTBC
World Position OnlyTBC
Inherit TimeTBC
ParameterDetails
ColourTBC
Light Cone AngleTBC
Light Inner Cone AngleTBC
BrightnessTBC
Scattering IntensityTBC
Falloff ModeTBC
  • Inner / Outer Radius (Legacy) : TBC
  • Inv-Squared Distance (Physical) : TBC
Attenuation DistanceTBC
Falloff PowerTBC
Penumbra Falloff PowerTBC
Apply SpecularTBC
Apply DiffuseTBC
Projection ImageTBC
Projection Map AmountTBC
IES ProfileTBC
Show Light ConeTBC
ParameterDetails
Casts ShadowsTBC
Shadow SoftnessTBC
Z BiasTBC

Inputs

NameDescriptionTypical Input
Projection ImageTBCTBC
Affected NodesTBCTBC
Excluded NodesTBCTBC
Texture Projection NodeTBCTBC
Multi-Source ControllerTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
BrightnessTBCTBC
Colour RTBCTBC
Colour GTBCTBC
Colour BTBCTBC
ColourTBCTBC
Light Z BiasTBCTBC
Inner Attenuation DistanceTBCTBC
Attenuation DistanceTBCTBC
Light Cone AngleTBCTBC
Light Cone Inner AngleTBCTBC
Shadow SoftnessTBCTBC
Scattering IntensityTBCTBC
Projection Map AmountTBCTBC
Falloff PowerTBCTBC
Penumbra Falloff PowerTBCTBC