Notch Notch
Manual 1.0 Manual 0.9.23
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Spot Light

Spot Light

Updated: 4 Nov 2024

Add a Spot Light

Method #

Add a Spot Light node into the scene.

Attach the Target Node input to any object, to have the light track that object.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local x-axis.
Scale ZThe objects scale along the local x-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ColourThe colour of the light.
Light Cone AngleChange the size of the area the light covers.
Light Inner Cone AngleChange the inner angle of the lights focus.
BrightnessHow bright the light is.
Scattering IntensityHow much the light is scattered by the light, creating a simple fog around it.
Falloff ModeChange how the light falloff is calculated.
  • Inner / Outer Radius (Legacy) : light falloff is calculated between the inner and outer radii.
  • Inv-Squared Distance (Physical) : the light falloff is calculated based on a physically accurate system.
Attenuation DistanceMaximum distance the light reaches.
Falloff PowerChange how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance.
Penumbra Falloff PowerHow quickly the edges of the spotlight falloff.
Apply SpecularEnable/Disable specular lighting.
Apply DiffuseEnable/disable diffuse lighting.
Projection ImageSelect an image to be projected from the light.
Projection Map AmountHow much the image affects the projection.
IES ProfileIES light profiles are published lighting profiles from manufacturers that show the lighting energy and patterns produced by their lighting systems. Notch is able to use these profiles to accurately replicate real-world lighting in its environments. A good resource site for these profiles can be found here.
Show Light ConeShow a cone in the scene to represent the lights current position and rotation.
ParameterDetails
Casts ShadowsToggle whether baked shadows are applied to the objects lit by the light node.
Shadow SoftnessChange how much softness is applied to the shadow edges.
Z BiasIncreasing Z bias will improve the accuracy of grounding objects to their shadows.

Inputs

NameDescriptionTypical Input
Projection ImageTBCTBC
Affected NodesTBCTBC
Excluded NodesTBCTBC
Texture Projection NodeTBCTBC
Multi-Source ControllerTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
BrightnessTBCTBC
Colour RTBCTBC
Colour GTBCTBC
Colour BTBCTBC
ColourTBCTBC
Light Z BiasTBCTBC
Inner Attenuation DistanceTBCTBC
Attenuation DistanceTBCTBC
Light Cone AngleTBCTBC
Light Cone Inner AngleTBCTBC
Shadow SoftnessTBCTBC
Scattering IntensityTBCTBC
Projection Map AmountTBCTBC
Falloff PowerTBCTBC
Penumbra Falloff PowerTBCTBC