Spot Light
Method #
Add a Spot Light node into the scene.
Attach the Target Node input to any object, to have the light track that object.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameters
Parameter Details
Position X TBC
Position Y TBC
Position Z TBC
Rotation Heading TBC
Rotation Pitch TBC
Rotation Bank TBC
Scale X TBC
Scale Y TBC
Scale Z TBC
Parameter Details
Position TBC
Rotation TBC
Scale TBC
World Position Only TBC
Inherit Time TBC
Parameter Details
Colour TBC
Light Cone Angle TBC
Light Inner Cone Angle TBC
Brightness TBC
Scattering Intensity TBC
Falloff Mode TBC
- Inner / Outer Radius (Legacy) : TBC
- Inv-Squared Distance (Physical) : TBC
Attenuation Distance TBC
Falloff Power TBC
Penumbra Falloff Power TBC
Apply Specular TBC
Apply Diffuse TBC
Projection Image TBC
Projection Map Amount TBC
IES Profile TBC
Show Light Cone TBC
Parameter Details
Casts Shadows TBC
Shadow Softness TBC
Z Bias TBC
Inputs
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
Parameter | Details |
---|---|
Colour | TBC |
Light Cone Angle | TBC |
Light Inner Cone Angle | TBC |
Brightness | TBC |
Scattering Intensity | TBC |
Falloff Mode | TBC
|
Attenuation Distance | TBC |
Falloff Power | TBC |
Penumbra Falloff Power | TBC |
Apply Specular | TBC |
Apply Diffuse | TBC |
Projection Image | TBC |
Projection Map Amount | TBC |
IES Profile | TBC |
Show Light Cone | TBC |
Parameter | Details |
---|---|
Casts Shadows | TBC |
Shadow Softness | TBC |
Z Bias | TBC |
Name | Description | Typical Input |
---|---|---|
Projection Image | TBC | TBC |
Affected Nodes | TBC | TBC |
Excluded Nodes | TBC | TBC |
Texture Projection Node | TBC | TBC |
Multi-Source Controller | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Brightness | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour | TBC | TBC |
Light Z Bias | TBC | TBC |
Inner Attenuation Distance | TBC | TBC |
Attenuation Distance | TBC | TBC |
Light Cone Angle | TBC | TBC |
Light Cone Inner Angle | TBC | TBC |
Shadow Softness | TBC | TBC |
Scattering Intensity | TBC | TBC |
Projection Map Amount | TBC | TBC |
Falloff Power | TBC | TBC |
Penumbra Falloff Power | TBC | TBC |