Notch Notch
Manual 1.0 Manual 0.9.23
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Sky Light

Sky Light

Updated: 3 Mar 2025

Add a dome of light to provide lighting from every angle. Best used with an enviroment image.

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Method #

This node simulates a dome/sky light by surrounding the scene with a large number of shadow-casting spotlights positioned on the dome pointing inwards. This allows the skylight to be rendered efficiently, although it may still be too slow for real-time use in many scenes. To increase efficiency the spotlight shadow maps can be cached and only a subset updated per frame. This reduces render time significantly but reduces responsiveness to animation.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

These properties control the core behaviours of the node.

ParameterDetails
OmnidirectionalWhen enabled, light emits from all directions inward. When disabled, light only emits from above.
BrightnessBrightness of the light emit skylight.
Sky Dome RadiusRadius of the skylight.
Visible Dome BrightnessBrightness of the visible skylight dome.
Apply DiffuseEnable / disable diffuse lighting for a Sky Light.
Apply SpecularEnable / disable specular lighting for a Sky Light.
Apply RefractedSkylight Rays can move (refract) through translucent surfaces.
Scattering IntensityHow much the light is scattered by the light, creating a simple fog around it.
Translucent Raytraced ShadowsAllows translucent shadows to be generated by Glass Materials.
Visible Sky DomeGenerates a visible sky box around the light scene.
Lock Visible Sky Dome To CameraLocks the rotation of the sky dome to the active camera.

Inputs

NameDescriptionTypical Input
ObjectsSelect which objects should be affected by the skylight.3D Object
Environment MapAdd an environment map to control the colour of the skylight.Environment Image
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null