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Manual 1.0 Manual 0.9.23
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Simple Scattering

Simple Scattering

Updated: 3 Mar 2025

Generate a simple light beam.

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Method #

This node generates a simple light beam, visually similar to what is achieved when Scattering Intensity is used on a Light, but without contributing any actual lighting in the scene.

This does not emit light, will not affect surfaces adjacent to it or cast shadows.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Mode Change the shape of the light.
  • Sphere : Light is emitted from a sphere.
  • Cone : Light is emitted from a cone.
Brightness How bright the light is.
Max Brightness Maximum brightness the light can reach.
Colour Change the colour of the light.
Cone Angle Change the angular area of light emitted from the light. only functions with “cone” selected in the mode attribute.
Sort Bias Biases the draw order of the beam against other transparent items in the scene.
Depth Test Enabled The scattered light is depth tested against objects in the scene.
Use Geometric Bounds
Invert Cone Direction Invert the direction of the cone.
Dither Enabled

Inputs

“Default Material” won’t always appear under this name, as it will always take the name of the imported objects material.

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null