Directional Light
Method #
Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane.
Directional lights only cast shadows with raytracing enabled.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Colour The colour of the light.
Brightness How bright the light is.
Apply Specular Control whether this light applies specular light onto objects.
Apply Diffuse Control whether this light applies diffuse light onto objects.
Show Light Cone Show a cone in the scene to represent the lights current position and rotation.
These properties control shadow properties from the light.
Parameter Details
Raytraced This will enable raytracing in the skylight. Only works with raytracing enabled in the Root node
Shadow Softness Change how much softness is applied to the shadow edges.
Z Bias Increasing Z bias will improve the accuracy of grounding objects to their shadows.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Colour | The colour of the light. |
Brightness | How bright the light is. |
Apply Specular | Control whether this light applies specular light onto objects. |
Apply Diffuse | Control whether this light applies diffuse light onto objects. |
Show Light Cone | Show a cone in the scene to represent the lights current position and rotation. |
These properties control shadow properties from the light.
Parameter | Details |
---|---|
Raytraced | This will enable raytracing in the skylight. Only works with raytracing enabled in the Root node |
Shadow Softness | Change how much softness is applied to the shadow edges. |
Z Bias | Increasing Z bias will improve the accuracy of grounding objects to their shadows. |
Name | Description | Typical Input |
---|---|---|
Projection Image | Controls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light. | Loader |
Affected Nodes | Choose which nodes are affected by the light node. by default, all are affected. | 3D Object |
Texture Projection Node | Controls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light. | Null |
Multi-Source Controller | Deprecated feature. | |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |