Area Light
Updated: 4 Dec 2023
Add a light that emits from a rectangle.Updated: 4 Dec 2023
Add a light that emits from a rectangle.This node emits light from a rectangular area, giving a soft light across a scene. An image texture can be input to emit light from the image based on a texture - useful for adding light from a screen, for example.
This light is great for producing a long flat light source.
To render soft shadows, Raytracing must be enabled in the root and in the node attributes.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Colour | The colour of the light. |
Brightness | How bright the light is. |
Scattering Intensity | How much the light is scattered by the light, creating a simple fog around it. |
Light Cone Angle | Change the size of the area the light covers. |
Light Inner Cone Angle | Change the inner angle of the lights focus. |
Double Sided | Toggle whether light is emitted from both sides of the area light. |
Visible Surface | Toggle whether the Area Light Surface is visible to the light. |
Visible Surface Casts Shadows | Toggle whether the Area Light Surface can cast shadows from other light sources. |
Normalise Intensity/Area | Normalises the intensity of the light over it’s area. |
Cast Shadows | When Enabled, This light will cast shadows. Area Lights cant cast shadows with the Default Renderer or the Standard Renderer, so in those cases consider the Hybrid Renderer or careful SSAO usage. |
Apply Specular | Control whether this light applies specular light onto objects. |
Apply Diffuse | Control whether this light applies diffuse light onto objects. |
Show Light Cone | Show a cone in the scene to represent the lights current position and rotation. |
Name | Description | Typical Input |
---|---|---|
Projection Image | Add in an image to be projected by the light. Useful for adding gobos to lights, or making a simple projector light. | Video Loader |
Affected Nodes | Choose which nodes are affected by the light node. By default, all are affected. | 3D Object |
Excluded Nodes | Choose which nodes are excluded from the light node. By default, none are ecluded. | 3D Object |
Texture Projection Node | Controls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light. | Null |
Multi-Source Controller | Depreciated feature. | |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |