Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Ambient Light

Ambient Light

Updated: 4 Dec 2023

Add a light that applies to all surfaces equally.

image

image

Method #

This node emits a uniform light onto every surface in the scene. Useful for adding a little bit global illumination by raising the lowest levels of brightness in a scene.

This is a great tool for adding light to dark and shadowed areas.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Colour The colour of the light.
Brightness How bright the light is.
Falloff Mode Change how the light falloff is calculated.
  • Inner / Outer Radius (Legacy) : light falloff is calculated between the inner and outer radii.
  • Inv-Squared Distance (Physical) : the light falloff is calculated based on a physically accurate system.
Inner Attenuation Distance Inner distance within which the light remains at full strength
Attenuation Distance Maximum distance the light reaches.
Falloff Power Change how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance.

Inputs

NameDescriptionTypical Input
Projection ImageAdd in an image to be projected by the light. Useful for adding gobos to lights, or making a simple projector light.Video Loader
Affected NodesChoose which nodes are affected by the light node. By default, all are affected.3D Object
Excluded NodesChoose which nodes are affected by the light node. By default, all are affected.3D Object
Texture Projection NodeControls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light.Null
Multi-Source ControllerDepreciated feature.
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null