Notch Notch Manual 1.0
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Hot Zone

Hot Zone

This node detects if the centre point of an object moves into a region.

Method #

This node detects if the centre point of an object moves into a region. Useful for detecting if a different has entered a region, and triggering some sort of effect.

Generally used in conjunction with a Channel Extractor node, which can pick up on the “Current Hit Zone” and “Any Hit Zone”. These values can then be further processed within a modifier system to trigger anything from particle animations to video transitions.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Current Hit ZoneOutputs a different value for each possible hit zone.
Any Hit ZoneOutputs a value if any zone is hit.
Num HitsOutputs the number of concurrent hits within all zones combined.
ShapeSelect a shape to check overlap with.

Inputs

NameDescriptionTypical Input
Test PointsPoints to test the position of.Null
ZonesZones within which to check for the Test Points..Bounding Box
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null