Hot Zone
Updated: 15 Jan 2025
This node detects if the centre point of an object moves into a region.Updated: 15 Jan 2025
This node detects if the centre point of an object moves into a region.This node detects if the centre point of an object moves into a region. Useful for detecting if a different has entered a region, and triggering some sort of effect.
Generally used in conjunction with a Channel Extractor node, which can pick up on the “Current Hit Zone” and “Any Hit Zone”. These values can then be further processed within a modifier system to trigger anything from particle animations to video transitions.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Current Hit Zone | Outputs a different value for each possible hit zone. |
Any Hit Zone | Outputs a value if any zone is hit. |
Num Hits | Outputs the number of concurrent hits within all zones combined. |
Shape | Select a shape to check overlap with. |
Name | Description | Typical Input |
---|---|---|
Test Points | Points to test the position of. | Null |
Zones | Zones within which to check for the Test Points.. | Bounding Box |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |