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Windows Touch Array

Windows Touch Array

Updated: 13 Dec 2024

Generate an Array from Windows touch data.

Method #

This node takes the transform data from a Windows touch enabled display, and converts it into an Array of points.

See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.

The output transform array may be used directly with a Array Cloner, or to clone other nodes within a Field System or Particle System.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Axis Select which axis the touch array should appear along
Flip X Axis Flip the X axis of the incoming Windows Touch data.
Flip Y Axis Flip the Y axis of the incoming Windows Touch data.
Apply Node Transforms To Array Elements Only When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

These properties control how an element is eased into an array.

ParameterDetails
Ease Points On Enable Point Easing in, so new points don’t immediately appear.
Ease Points On Mode

Edit the easing curve for how the new points will appear.

  • Linear,
  • Pow2,
  • Pow4,
Ease Points On Duration How long the points should take to fully appear.
Ease Points Off Enable Point Easing out, so removed points don’t immediately disappear.
Ease Points Off Mode

Edit the easing curve for how the removed points will disappear.

  • Linear,
  • Pow2,
  • Pow4,
Ease Points Off Duration How long the points should take to fully disappear.
Easing Points Affects Point Scales Allow the points to scale in size while easing.
Easing Points Affects Point Opacities Allow the points to fade the opacity of objects while easing.

Set the bounding dimensions of the incoming data, and the area within which points will be generated.

Inputs

NameDescriptionTypical Input
2D Bounds SourceSets the 2D area the point will appear within.Region Camera
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null