Notch Notch
Manual 1.0 Manual 0.9.23
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Exposable Array

Exposable Array

Updated: 13 Dec 2024

Generates an Array passed through from a media server.

Method #

This node allows you to take full control over the arrays directly from the media server when running back as a block. This is useful for when you are trying to design the interactive setup where the media server is the main hub of control for the hardware that is connected to it. When exposed, the media server is able to push an array into the node/block.

See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.

The output transform array may be used directly with a Array Cloner, or to clone other nodes within a Field System or Particle System.

JavaScript #

You can also programmatically address the Exposable Array using JavaScript with the following functions: SetTransformArrayPRS(), GetTransformArrayPRS(), SetTransformArrayColour(), GetTransformArrayColour(), SetTransformArrayUVScaleOffset() and GetTransformArrayUVScaleOffset().

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num Transforms Max number of elements for this node to track.
Transform Mode How the transform data is interpreted by Notch.
  • Position : Rotation Eulers, Scale,
  • Matrix 4x4 : 16 values in a 4x4 matrix
  • Position : Rotation Quaternion, Scale
Transform Data You must expose this value for the media server to be able to control the exposable array.
Apply Node Transforms To Array Elements Only When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null