Notch Notch Manual 1.0
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Array Copy

Array Copy

Creates a copy of the points from an Array.

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Method #

This node copies the data from an Array Source so that you can use the same Array in multiple places across a nodegraph. This is useful when doing interactive setups and you want a ’touch point’ to do multiple different things, such as render an object and emit particles.

See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.

The output is a transform array like any other – which may be used directly with a Clone To Transform Array, or to clone other nodes within a Field System or Particle System.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Apply Node Transforms To Array Elements OnlyWhen Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

These properties control how an element is eased into an array.

ParameterDetails
Ease Points OnEnable Point Easing in, so new points don’t immediately appear.
Ease Points On Mode

Edit the easing curve for how the new points will appear.

  • Linear,
  • Pow2,
  • Pow4,
Ease Points On DurationHow long the points should take to fully appear.
Ease Points OffEnable Point Easing out, so removed points don’t immediately disappear.
Ease Points Off Mode

Edit the easing curve for how the removed points will disappear.

  • Linear,
  • Pow2,
  • Pow4,
Ease Points Off DurationHow long the points should take to fully disappear.
Easing Points Affects Point ScalesAllow the points to scale in size while easing.
Easing Points Affects Point OpacitiesAllow the points to fade the opacity of objects while easing.

Inputs

NameDescriptionTypical Input
Point ArrayArray of points used to perform operations based on.Transform Array
Bounding BoxOverwrite the bounds of the input ArrayRegion Camera
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null