Jigsaw
Method #
This node generates a Jigsaw pattern based on randomised tile shapes.
This node can be connected to any node which accepts an image input.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.
Control the inheritance of the transforms from the parent.
These properties control the core behaviours of the node.
Parameter Details
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Preview In Viewport Preview the generated image as an overlay in the viewport.
- Off : No preview is generated.
- RGBA : Preview the image blended with alpha in the viewport.
- RGB : Preview the colour channels in the viewport.
- Alpha : Preview the alpha channel in the viewport.
- PIP : Preview the image blended with alpha in the viewport, in a smaller picture in picture display, on top of the existing content.
Width The resolution of the generated image horizontally.
Height The resolution of the generated image vertically.
Update Time Mode How the generator updates with relation to the timecode.
- Locked To Timecode : The generator animations are locked to the timecode and the same time will always yield the same result.
- Running / Loopable : The generator animations are disconnected from the timecode and will loop seamlessly at the end of the layer.
Use Num Tiles Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport.
Tile Size X Width of the tiles generated. Only functions with Use Num Tiles disabled.
Tile Size Y Height of the tiles generated. Only functions with Use Num Tiles disabled.
Num Tiles X Number of tiles generated along the x axis. Only functions with Use Num Tiles enabled.
Num Tiles Y Number of tiles generated along the Y axis. Only functions with Use Num Tiles enabled.
Gap Width Width of the gap between the tiles.
Tile Shading Mode Change how the jigsaw pieces are coloured.
Seed Select a random seed to generate the jigsaw from.
These properties control how the generators are coloured and blended with other images.
Parameter Details
Colour Change the colour of the generated image.
Blend Amount The amount the generated image blends with the project, depending on the compositing mode chosen.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
- Solid : The generator is solid, with a filled alpha channel. Blend amount is ignored.
- Blend : The generator RGBA values have matching alpha channels.
- Pre-Mul Blend : The RGB values are solid white, and the generator colours are stored in the alpha channel alpha. Usually gives the best results for colour blending.
Second Colour Set a second colour for the generator to blend into.
Border Colour Set a Border Colour for the generated jigsaw pieces.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport | Preview the generated image as an overlay in the viewport.
|
Width | The resolution of the generated image horizontally. |
Height | The resolution of the generated image vertically. |
Update Time Mode | How the generator updates with relation to the timecode.
|
Use Num Tiles | Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport. |
Tile Size X | Width of the tiles generated. Only functions with Use Num Tiles disabled. |
Tile Size Y | Height of the tiles generated. Only functions with Use Num Tiles disabled. |
Num Tiles X | Number of tiles generated along the x axis. Only functions with Use Num Tiles enabled. |
Num Tiles Y | Number of tiles generated along the Y axis. Only functions with Use Num Tiles enabled. |
Gap Width | Width of the gap between the tiles. |
Tile Shading Mode | Change how the jigsaw pieces are coloured. |
Seed | Select a random seed to generate the jigsaw from. |
These properties control how the generators are coloured and blended with other images.
Parameter | Details |
---|---|
Colour | Change the colour of the generated image. |
Blend Amount | The amount the generated image blends with the project, depending on the compositing mode chosen. |
Blend Mode | Choose how the image blends with the scene. See Blend Modes for details.
|
Second Colour | Set a second colour for the generator to blend into. |
Border Colour | Set a Border Colour for the generated jigsaw pieces. |
Name | Description | Typical Input |
---|---|---|
Colour Ramp | Specify a range of colours the generator can use through its gradient. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |