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Manual 1.0 Manual 0.9.23
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Daylight HDR

Daylight HDR

Updated: 10 Mar 2025

Generate a HDR envionment map as a texture.

Method #

This node generate a simple sky envoronment, including a sun, sky, and atmosphere. The generated image has a High Dynamic Range, capturing a wide range of luminance, allowing for accurate reproduction of both bright and shaded details.

It’s possible to adjust the position of the HDR environment in 3D space to control the orientation and direction of reflections and shadows in the scene.

This node can be connected to any node which accepts an image input, although primarily used in conjunction with the Environment Image and Skylight nodes.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
ActiveThese properties control the core behaviours of the node.
Preview In ViewportPreview the generated image as an overlay in the viewport.
  • Off : No preview is generated.
  • RGBA : Preview the image blended with alpha in the viewport.
  • RGB : Preview the colour channels in the viewport.
  • Alpha : Preview the alpha channel in the viewport.
  • PIP : Preview the image blended with alpha in the viewport, in a smaller picture in picture display, on top of the existing content.
WidthThe resolution of the generated image horizontally.
HeightThe resolution of the generated image vertically.
BrightnessOverall brightness of the generated HDR.
Eye HeightHeight off the ground the sky is being generated from. Higher values can have less atmosphere and lower the horizon level.
Atmosphere HeightHow far the atmosphere reaches from the ground. Higher values can make the atmostphere appear thicker, while lower values can make the atmosphere feel thinner.
Atmosphere DensityControls the density of the atmosphere. Higher values can make the atmosphere thicker and warmer, lower values can make the atmosphere feel thinner and colder.
Atmosphere ScatterControls how much the atmosphere scatters on the horizon.
Night ColourControls the ambient colour of the sky, without light.
Sun Disc BrightnessBrightness of the sun disk.
Sun Atmosphere SpreadHow much the brightness of the sun spreads in the atmosphere.
Sun Disc SizeSize of the sun in the sky. Changing this value will affect the resulting brighness in the scene, as a larger area emits more light.
Sun Disc FalloffControl the falloff around the sun disc.
Sun Disc Falloff ExponentTBC
Sun AzimuthThe suns position horizontally in the sky.
Sun ElevationThe suns position vertically in the sky.
Geolocationset a specific position in the sky the sun appears in based on a location on the planet.
  • Auto : Uses your current location to set the sun position.
  • Manual : Set a long/lat position manually to place the sun in the sky.
  • Off : Uses Sun Azimuth/Elevation instead.

Inputs

NameDescriptionTypical Input
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
ActiveTBCTBC
Blend AmountTBCTBC
BrightnessTBCTBC
Atmosphere DensityTBCTBC
Atmosphere ScatterTBCTBC
Eye HeightTBCTBC
Atmosphere HeightTBCTBC
Sun Disc BrightnessTBCTBC
Sun Atmosphere SpreadTBCTBC
Sun Disc SizeTBCTBC
Sun Disc FalloffTBCTBC
Sun Disc Falloff ExponentTBCTBC
Sun AzimuthTBCTBC
Sun ElevationTBCTBC
LongitudeTBCTBC
LatitudeTBCTBC
Time of DayTBCTBC