Notch Notch Manual 1.0
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Cells

Cells

Generates an image of a cellular pattern

image

image

Method #

This node generates a cellular pattern using a distance function, mapping a gradient along the distance to the closest of a set of random points.

This node can be connected to any node which accepts an image input.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

These properties control the core behaviours of the node.

ParameterDetails
ActiveEnables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Preview In ViewportPreview the effect blended with alpha in the viewport.
WidthThe resolution of the effect along its width.
HeightThe resolution of the effect along its height.
Update Time ModeHow the generator updates with relation to the timecode.
  • Locked To Timecode : The generator animations are locked to the timecode and the same time will always yield the same result.
  • Running / Loopable : The generator animations are disconnected from the timecode and will loop seamlessly at the end of the layer.
Num Points XNumber of points generated along the x axis to generate cellular patterns from.
Num Points YNumber of points generated along the y axis to generate cellular patterns from.
Num Points ZNumber of points generated along the z axis to generate cellular patterns from.
HardnessHow hard the edges of the cells are.
Palette Animation RateHow quickly the generator is animated through an input colour ramps palette.
WrapWrap the bottom and right edges of the cells to merge seemlessly with the top and left sides respectively. Num Points values must be whole numbers for the image to wrap smoothly.

These properties control how the generators are coloured and blended with other images.

ParameterDetails
ColourChange the colour of the generated image.
Blend AmountThe amount the generator is blended with the output.
Blend ModeChoose how the image blends with the scene. See Blend Modes for details.
  • Solid : The generator is solid, with a filled alpha channel.
  • Blend : The generator RGBA values have matching alpha channels.
  • Pre-Mul Blend : The RGB values are solid white, and the generator colours are stored in the alpha channel alpha. Usually gives the best results for colour blending.

Inputs

NameDescriptionTypical Input
Colour RampSpecify a range of colours the generator can use through its gradient.Colour Ramp
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null