Field 3D Renderer
Method #
Renders a 3D field via path tracing. A Field Material is necessary to control how the field is rendered and shaded.
Fields are rendered lit using the scene’s lights. The Affecting Lights and Excluded Lights can be used to control which lights are applied. If there are no lights in the scene the field will render black.
This node can also be used to visualise the field’s channels.
The node should be parented to a Field 3D Root node.
Parameters
Parameter Details
Visible Control whether the node is visible or not to the scene.
Alpha Changes the alpha of the field.
Visualise Mode Visualises channels of the field.
Inputs
Parameter | Details |
---|---|
Visible | Control whether the node is visible or not to the scene. |
Alpha | Changes the alpha of the field. |
Visualise Mode | Visualises channels of the field. |
Name | Description | Typical Input |
---|---|---|
Material | Input a material to control how the field reacts to lighting. | Field Cloud Material |
Affecting Lights | Controls which scene lights affect the field. | Light |
Excluded Lights | Controls which scene lights affect the field. | Light |