Field 3D Renderer
Updated: 4 Dec 2023
Renders a 3D field via path tracing.Updated: 4 Dec 2023
Renders a 3D field via path tracing.Renders a 3D field via path tracing. A Field Material is necessary to control how the field is rendered and shaded.
Fields are rendered lit using the scene’s lights. The Affecting Lights and Excluded Lights can be used to control which lights are applied. If there are no lights in the scene the field will render black.
This node can also be used to visualise the field’s channels.
The node should be parented to a Field 3D Root node.
These properties control the core behaviours of the node.
Parameter | Details |
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Visible | Control whether the node is visible or not to the scene. |
Alpha | Changes the alpha of the field. |
Edge Fade Distance | Controls at what distance from the edge of the bounds you want the filed to start fading to black at. |
Sharpen Amount | Control how sharp the field appears. |
Visualise Mode | Visualises different channels of the field. |
Light Mode | Set the method in which lighting is calculated
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Shadow Mode | Set the method in which the shadows are calculated.
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Local Ambient Occlusion | Turn local ambient occlusion on. |
AO Amount | Control the level of local ambient occlusion applied to the field system. |
Filtering | Set the method of noise filtering.
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Name | Description | Typical Input |
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Material | Input a material to control how the field reacts to lighting. | Field Cloud Material |
Affecting Lights | Controls which scene lights are able to affect the field system. | Light |
Excluded Lights | Controls which scene lights will be excluded from affecting the field system. | Light |