Notch Notch Manual 1.0
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Field Pyro Material

Field Pyro Material

A 3D field material suitable for pyro / explosions.

Method #

A 3D field material suitable for pyro / explosions. The field density is used to control absorption and scattering, and the temperature of the field is used via black body simulation to output an emissive colour. The Scattering parameter is used to control the ratio of scattering vs absorption.

Parameters

ParameterDetails
Tint ColourTints the field.
DensityScales the density of the field.
ScatteringThe ratio of scattering vs absorption.
Scattering ColourControls the ratio of scattering vs absorption per colour channel.
Flame EmissivenessScales the emissive output.
Flame Minimum TemperatureThe threshold above which the temperature contributes emissiveness.
Temperature Min (Kelvin)The minimum temperature of the field for black body simulation, in degrees kelvin.
Temperature Max (Kelvin)The maximum temperature of the field for black body simulation, in degrees kelvin.
Flame Temperature Alpha CurveControls the transparency curve of the flame part of the shading.