Field Pyro Material
Method #
A 3D field material suitable for pyro / explosions. The field density is used to control absorption and scattering, and the temperature of the field is used via black body simulation to output an emissive colour. The Scattering parameter is used to control the ratio of scattering vs absorption.
Parameters
Parameter Details
Tint Colour Tints the field.
Density Scales the density of the field.
Scattering The ratio of scattering vs absorption.
Scattering Colour Controls the ratio of scattering vs absorption per colour channel.
Flame Emissiveness Scales the emissive output.
Flame Minimum Temperature The threshold above which the temperature contributes emissiveness.
Temperature Min (Kelvin) The minimum temperature of the field for black body simulation, in degrees kelvin.
Temperature Max (Kelvin) The maximum temperature of the field for black body simulation, in degrees kelvin.
Flame Temperature Alpha Curve Controls the transparency curve of the flame part of the shading.
Parameter | Details |
---|---|
Tint Colour | Tints the field. |
Density | Scales the density of the field. |
Scattering | The ratio of scattering vs absorption. |
Scattering Colour | Controls the ratio of scattering vs absorption per colour channel. |
Flame Emissiveness | Scales the emissive output. |
Flame Minimum Temperature | The threshold above which the temperature contributes emissiveness. |
Temperature Min (Kelvin) | The minimum temperature of the field for black body simulation, in degrees kelvin. |
Temperature Max (Kelvin) | The maximum temperature of the field for black body simulation, in degrees kelvin. |
Flame Temperature Alpha Curve | Controls the transparency curve of the flame part of the shading. |