Field Pyro Material
Updated: 4 Dec 2023
A 3D field material suitable for pyro / explosions.Updated: 4 Dec 2023
A 3D field material suitable for pyro / explosions.A 3D field material suitable for pyro / explosions. The field density is used to control absorption and scattering, and the temperature of the field is used via black body simulation to output an emissive colour. The Scattering parameter is used to control the ratio of scattering vs absorption.
These properties control the core behaviours of the node.
Parameter | Details |
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Tint Colour | Tints the field. |
Density | Scales the density of the field. |
Scattering Colour | Controls the ratio of scattering vs absorption per colour channel. |
Scattering | The ratio of scattering vs absorption. |
Temperature Limits | If enabled, the temperature min and max values are used. otherwise the values from the field 3d root are used.
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Flame Emissiveness | Scales the emissive output. |
Min Flame Temperature | The threshold above which the temperature contributes emissiveness. |
Min Temperature (K) | The minimum temperature of the field for black body simulation, in degrees kelvin. |
Min Temperature (K) | The maximum temperature of the field for black body simulation, in degrees kelvin. |
Name | Description | Typical Input |
---|---|---|
Density Nodes | Shading node input for controlling the overall density of the field system. | Fractal Noise |
Colour Nodes | Shading node input for controlling the overall colour of the field system. | Fractal Noise |
Emissive Colour Nodes | Shading node input for controlling the overall emissive colour of the field system. | Fractal Noise |
Flame Colour Ramp | Colour ramp input to control the colour of the pyro material. | Colour Ramp |