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Manual 1.0 Manual 0.9.23
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Field Pyro Material

Field Pyro Material

Updated: 4 Dec 2023

A 3D field material suitable for pyro / explosions.

Method #

A 3D field material suitable for pyro / explosions. The field density is used to control absorption and scattering, and the temperature of the field is used via black body simulation to output an emissive colour. The Scattering parameter is used to control the ratio of scattering vs absorption.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Tint ColourTints the field.
DensityScales the density of the field.
Scattering ColourControls the ratio of scattering vs absorption per colour channel.
ScatteringThe ratio of scattering vs absorption.
Temperature LimitsIf enabled, the temperature min and max values are used. otherwise the values from the field 3d root are used.
  • Use root temperature : Conform to the temperature limits set by the root.
  • Override : Override the root temperature limits.
Flame EmissivenessScales the emissive output.
Min Flame TemperatureThe threshold above which the temperature contributes emissiveness.
Min Temperature (K)The minimum temperature of the field for black body simulation, in degrees kelvin.
Min Temperature (K)The maximum temperature of the field for black body simulation, in degrees kelvin.

Inputs

NameDescriptionTypical Input
Density NodesShading node input for controlling the overall density of the field system.Fractal Noise
Colour NodesShading node input for controlling the overall colour of the field system.Fractal Noise
Emissive Colour NodesShading node input for controlling the overall emissive colour of the field system.Fractal Noise
Flame Colour RampColour ramp input to control the colour of the pyro material.Colour Ramp