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Manual 1.0 Manual 0.9.23
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Field Cloud Material

Field Cloud Material

Updated: 4 Dec 2023

A 3D field material suitable for smoke and cloud volumes, which shades solely based on density.

Method #

A 3D field material suitable for smoke and cloud volumes, which shades solely based on density. The Scattering parameter is used to control the ratio of scattering vs absorption. Clouds have high scattering, low absorption; smoke has low scattering and high absorption.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Tint ColourTints the field.
DensityScales the density of the field.
ScatteringThe ratio of scattering vs absorption.
Scatter ModeThe method of scattering.
  • Isotrophic : Uniform in all directions
  • Anisotrophic : None uniform
Scatter AnisotrophyHow much none uniformity the scatting has.
Scattering ColourControls the ratio of scattering vs absorption per colour channel.

Inputs

NameDescriptionTypical Input
Density NodesShading node input for controlling the overall density of the field system.Fractal Noise
Colour NodesShading node input for controlling the overall colour of the field system.Fractal Noise
Emissive Colour NodesShading node input for controlling the overall emissive colour of the field system.Fractal Noise