Method #
Performs reaction-diffusion simulation, using an image input as a seed.
This node simulates the Gray-Scott reaction-diffusion process, which can be thought of as a kind of fluid simulation with an extra step that creates organic-like patterns which grow out from seed points. Those points are created by sampling an input image, and seeds are created at the brighter parts of the image.
More information on the general topic of reaction-diffusion simulation can be found here The following image sequence shows how the pattern will grow out from a single point during the course of a simulation.
Growth Example #
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Colour The colour the reaction diffusion generates into the scene.
Amount The amount of the input image to use as seed.
Pattern How much the reaction diffusion attempts to join blobs into lines.
Rate Speed at which the reaction diffusion spreads and attempts to fill the space.
Input Scale Scale of the input images luminance to generate the reaction diffusion.
Softness How soft the edges of the generated reaction diffusion are.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Colour | The colour the reaction diffusion generates into the scene. |
Amount | The amount of the input image to use as seed. |
Pattern | How much the reaction diffusion attempts to join blobs into lines. |
Rate | Speed at which the reaction diffusion spreads and attempts to fill the space. |
Input Scale | Scale of the input images luminance to generate the reaction diffusion. |
Softness | How soft the edges of the generated reaction diffusion are. |
Name | Description | Typical Input |
---|---|---|
Colour Ramp | Specify a range of colours the generator can use through its gradient. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |