Procedural Emitter
Updated: 4 Dec 2023
Emits ink into a field from procedurals.Updated: 4 Dec 2023
Emits ink into a field from procedurals.This node emits colour/ink into a field using a procedural system.
A Procedural root must be connected to the Procedural Root input with a valid procedural generated for this node to emit anything.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Distance To Alpha | Controls how the distances defined by the procedural system are converted into transparency values in the field - which is analogous to the density of the shape. |
Emission Mode | When to emit. |
Colour | The colour to emit. |
Density Emission | How density is applied to the system |
Density | The amount of density to emit. |
Fuel Emission | How fuel is applied to the system |
Fuel | The amount of fuel to emit. |
Temperature Emission | How temperature is applied to the system |
Temperature | The amount of temperature to emit. |
Velocity Emission | How velocity is applied to the system |
Velocity | The amount of velocity to emit. |
Hardness | TBC |
Pyroclastic Displacement | The amount of pyroclastic displacement. |
P Noise Scale | The scale of the fractal noise used to generate the pyroclastic displacement. |
Name | Description | Typical Input |
---|---|---|
Procedural Root | Connect a source procedural system to generate the field. A procedural node must be connected for this node to function. | Procedural Root |
Bounding Box | Limits the area that the procedural emitter will use. | Bounding Box |
Density Nodes | Shading node input for controlling emitter density | Fractal Noise |
Temperature Nodes | Shading node input for controlling emitter temperature | Fractal Noise |
Fuel Nodes | Shading node input for controlling emitter fuel amount | Fractal Noise |
Colour Nodes | Shading node input for controlling emitter colour | Fractal Noise |
Velocity Nodes | Shading node input for controlling emitter velocity | Fractal Noise |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |