Procedural Emitter
Method #
This node emits colour/ink into a field using a procedural system.
A Procedural root must be connected to the Procedural Root input with a valid procedural generated for this node to emit anything.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Distance To Alpha Scale Controls how the distances defined by the procedural system are converted into transparency values in the field - which is analogous to the density of the shape.
Blend Amount How much the emitter blends with the field.
Blend Mode How the emitter blends into the field. See Blend Modes for details.
- Solid : The emittedd ink replaces all the field.
- Linear : The emittedd ink is blended with the field.
- Additive : The emittedd ink is blended with the field.
- Subtractive : The emittedd ink is subtracted with the field.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Distance To Alpha Scale | Controls how the distances defined by the procedural system are converted into transparency values in the field - which is analogous to the density of the shape. |
Blend Amount | How much the emitter blends with the field. |
Blend Mode | How the emitter blends into the field. See Blend Modes for details.
|
Name | Description | Typical Input |
---|---|---|
Procedural Root | Connect a source procedural system to generate the field. A procedural node must be connected for this node to function. | Procedural Root |
Bounding Box | Limits the area that the procedural emitter will use. | Bounding Box |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |