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Manual 1.0 Manual 0.9.23
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Procedural Emitter

Procedural Emitter

Updated: 4 Dec 2023

Emits ink into a field from procedurals.

Method #

This node emits colour/ink into a field using a procedural system.

A Procedural root must be connected to the Procedural Root input with a valid procedural generated for this node to emit anything.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Distance To AlphaControls how the distances defined by the procedural system are converted into transparency values in the field - which is analogous to the density of the shape.
Emission ModeWhen to emit.
ColourThe colour to emit.
Density EmissionHow density is applied to the system
DensityThe amount of density to emit.
Fuel EmissionHow fuel is applied to the system
FuelThe amount of fuel to emit.
Temperature EmissionHow temperature is applied to the system
TemperatureThe amount of temperature to emit.
Velocity EmissionHow velocity is applied to the system
VelocityThe amount of velocity to emit.
HardnessTBC
Pyroclastic DisplacementThe amount of pyroclastic displacement.
P Noise ScaleThe scale of the fractal noise used to generate the pyroclastic displacement.

Inputs

NameDescriptionTypical Input
Procedural RootConnect a source procedural system to generate the field. A procedural node must be connected for this node to function.Procedural Root
Bounding BoxLimits the area that the procedural emitter will use.Bounding Box
Density NodesShading node input for controlling emitter densityFractal Noise
Temperature NodesShading node input for controlling emitter temperatureFractal Noise
Fuel NodesShading node input for controlling emitter fuel amountFractal Noise
Colour NodesShading node input for controlling emitter colourFractal Noise
Velocity NodesShading node input for controlling emitter velocityFractal Noise
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null