Notch Notch
Manual 1.0 Manual 0.9.23
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Primitive Emitter

Primitive Emitter

Updated: 4 Dec 2023

Emits ink into a field using a primitive shape.

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Method #

This node emits colour/ink into the field using the volume of a primitive shape.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Primitive TypeChoose which object the field is emitted from.
RadiusSet the radius of the object.
Radius InnerInner radius of the object.
Size XSize of the box along the X axis.
Size YSize of the box along the Y axis.
Size ZSize of the box along the Z axis.
HeightHeight of the object.
ThicknessThickness of the object.
VolumeEmit inside the volume of the primitive or on its shell.
Emission ModeWhen to emit.
ColourThe colour to emit.
Density EmissionHow density is applied to the system
DensityThe amount of density to emit.
Fuel EmissionHow fuel is applied to the system
FuelThe amount of fuel to emit.
Temperature EmissionHow temperature is applied to the system
TemperatureThe amount of temperature to emit.
Velocity EmissionHow velocity is applied to the system
VelocityThe amount of velocity to emit.
HardnessTBC
Pyroclastic DisplacementThe amount of pyroclastic displacement.
P Noise ScaleThe scale of the fractal noise used to generate the pyroclastic displacement.

Inputs

NameDescriptionTypical Input
Colour RampAdds a colour gradient to the field.Colour Ramp
Density NodesShading node input for controlling emitter densityFractal Noise
Temperature NodesShading node input for controlling emitter temperatureFractal Noise
Fuel NodesShading node input for controlling emitter fuel amountFractal Noise
Colour NodesShading node input for controlling emitter colourFractal Noise
Velocity NodesShading node input for controlling emitter velocityFractal Noise
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null