Primitive Emitter
Updated: 4 Dec 2023
Emits ink into a field using a primitive shape.Updated: 4 Dec 2023
Emits ink into a field using a primitive shape.This node emits colour/ink into the field using the volume of a primitive shape.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Primitive Type | Choose which object the field is emitted from. |
Radius | Set the radius of the object. |
Radius Inner | Inner radius of the object. |
Size X | Size of the box along the X axis. |
Size Y | Size of the box along the Y axis. |
Size Z | Size of the box along the Z axis. |
Height | Height of the object. |
Thickness | Thickness of the object. |
Volume | Emit inside the volume of the primitive or on its shell. |
Emission Mode | When to emit. |
Colour | The colour to emit. |
Density Emission | How density is applied to the system |
Density | The amount of density to emit. |
Fuel Emission | How fuel is applied to the system |
Fuel | The amount of fuel to emit. |
Temperature Emission | How temperature is applied to the system |
Temperature | The amount of temperature to emit. |
Velocity Emission | How velocity is applied to the system |
Velocity | The amount of velocity to emit. |
Hardness | TBC |
Pyroclastic Displacement | The amount of pyroclastic displacement. |
P Noise Scale | The scale of the fractal noise used to generate the pyroclastic displacement. |
Name | Description | Typical Input |
---|---|---|
Colour Ramp | Adds a colour gradient to the field. | Colour Ramp |
Density Nodes | Shading node input for controlling emitter density | Fractal Noise |
Temperature Nodes | Shading node input for controlling emitter temperature | Fractal Noise |
Fuel Nodes | Shading node input for controlling emitter fuel amount | Fractal Noise |
Colour Nodes | Shading node input for controlling emitter colour | Fractal Noise |
Velocity Nodes | Shading node input for controlling emitter velocity | Fractal Noise |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |