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Manual 1.0 Manual 0.9.23
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Particle 3D Emitter

Particle 3D Emitter

Updated: 7 Aug 2025

Emits ink into a field from particles

Method #

This node generates colour/ink based on the positions and movement of particles from a particle system. The particles contribute both ink and velocities to the field.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Particle RadiusThe particle radius.
Emission ModeWhen to emit.
ColourThe colour to emit.
DensityThe amount of density to emit.
TemperatureThe amount of temperature to emit.
VelocityThe scale of the velocity to emit. velocities are generated from particle motion; a velocity scale of 1 emits the particle’s velocity as-is.
HardnessTBC
Fractal Noise AmountThe amount of fractal noise to apply to the emitted density.
F Noise ScaleThe scale of the fractal noise.
F Noise ThresholdThe threshold to apply to the fractal noise.
Explode VelocityThe explode velocity.
E Noise ScaleThe scale of the fractal noise used to generate the explode velocity.
E Noise ThresholdThe threshold to apply to the fractal noise used to generate the explode velocity.
Pyroclastic DisplacementThe amount of pyroclastic displacement.
P Noise ScaleThe scale of the fractal noise used to generate the pyroclastic displacement.

Inputs

NameDescriptionTypical Input
Particle NodeUsed to connect the particle system used by the emitter.Particle Root
Density NodesShading node input for controlling emitter density.Fractal Noise
Temperature NodesShading node input for controlling emitter temperature.Fractal Noise
Fuel NodesShading node input for controlling emitter fuel amount.Fractal Noise
Colour NodesShading node input for controlling emitter colour.Fractal Noise
Velocity NodesShading node input for controlling emitter velocity.Fractal Noise
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null