Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Mesh Emitter

Mesh Emitter

Updated: 12 Dec 2024

Emits ink into a field based on an input Mesh.

image

image

Method #

This node emits colour/ink into a field based on an input 3D object. The object is first voxelised, and the resultant voxels are used to contribute ink to the field.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Volume Emit inside the volume of the object or on its shell.
Emission Mode When to emit.
Resolution Resolution of the voxels used when generating the ink shape.
Object Colours Use the colours of the input object in the field emision
Colour The colour to emit.
Density Emission How density is applied to the system
Density The amount of density to emit.
Fuel Emission How fuel is applied to the system
Fuel The amount of fuel to emit.
Temperature Emission How temperature is applied to the system
Temperature The amount of temperature to emit.
Velocity Emission How velocity is applied to the system
Velocity The amount of velocity to emit.
Max Velocity The amount of velocity to emit.
Hardness Reduces the emission rate around the edges of the emission area to create softer looking edges.

Inputs

NameDescriptionTypical Input
ObjectObject used to generate a field based off of.3D Object
Colour RampAdds a colour gradient to the field.Colour Ramp
WeightmapShading node input for controlling emitter densityGenerate Weightmap
Density NodesShading node input for controlling emitter densityFractal Noise
Temperature NodesShading node input for controlling emitter temperatureFractal Noise
Fuel NodesShading node input for controlling emitter fuel amountFractal Noise
Colour NodesShading node input for controlling emitter colourFractal Noise
Velocity NodesShading node input for controlling emitter velocityFractal Noise
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null