Mesh Emitter
Updated: 12 Dec 2024
Emits ink into a field based on an input Mesh.Updated: 12 Dec 2024
Emits ink into a field based on an input Mesh.This node emits colour/ink into a field based on an input 3D object. The object is first voxelised, and the resultant voxels are used to contribute ink to the field.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Volume | Emit inside the volume of the object or on its shell. |
Emission Mode | When to emit. |
Resolution | Resolution of the voxels used when generating the ink shape. |
Object Colours | Use the colours of the input object in the field emision |
Colour | The colour to emit. |
Density Emission | How density is applied to the system |
Density | The amount of density to emit. |
Fuel Emission | How fuel is applied to the system |
Fuel | The amount of fuel to emit. |
Temperature Emission | How temperature is applied to the system |
Temperature | The amount of temperature to emit. |
Velocity Emission | How velocity is applied to the system |
Velocity | The amount of velocity to emit. |
Max Velocity | The amount of velocity to emit. |
Hardness | TBC |
Name | Description | Typical Input |
---|---|---|
Object | Object used to generate a field based off of. | 3D Object |
Colour Ramp | Adds a colour gradient to the field. | Colour Ramp |
Weightmap | Shading node input for controlling emitter density | Generate Weightmap |
Density Nodes | Shading node input for controlling emitter density | Fractal Noise |
Temperature Nodes | Shading node input for controlling emitter temperature | Fractal Noise |
Fuel Nodes | Shading node input for controlling emitter fuel amount | Fractal Noise |
Colour Nodes | Shading node input for controlling emitter colour | Fractal Noise |
Velocity Nodes | Shading node input for controlling emitter velocity | Fractal Noise |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |