Image Emitter
Updated: 4 Dec 2023
Emits ink into a field from an input image.Updated: 4 Dec 2023
Emits ink into a field from an input image.This node emits colour/ink into a field based on an input image, useful for making 2D field effects based on a video feed.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Image | The source image used to generate the field system. Can be overridden by an input image or video. |
Thickness Mode | Which value to use effect the thickness scale of the field system. |
Thickness | The thickness of the field system. |
Alpha Threshold | The level at which you want the input alpha to start being applied to the field system. |
Colour | The colour to emit. |
Density | The amount of density to emit. |
Velocity | The amount of velocity to emit. |
Temperature | The amount of temperature to emit. |
Hardness | TBC |
Emission Mode | When to emit. |
Name | Description | Typical Input |
---|---|---|
Image Node | Image used to generate a Ink from. | Video Loader |
Motion Image Node | Image used to apply motion to the field system | Optical Flow |
Density Nodes | Shading node input for controlling emitter density. | Fractal Noise |
Temperature Nodes | Shading node input for controlling emitter temperature. | Fractal Noise |
Fuel Nodes | Shading node input for controlling emitter fuel amount. | Fractal Noise |
Colour Nodes | Shading node input for controlling emitter colour. | Fractal Noise |
Velocity Nodes | Shading node input for controlling emitter velocity. | Fractal Noise |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |