Field - Field Emitter
Method #
This node emits colour/ink into a field by reading it from another input field.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Output Colours Toggles whether the colours from the original field are output.
Output Velocities Toggles whether the velocities from the original field are output.
Colour Tint the colour of the original field system.
Blend Amount How much the input field blends with the current field.
Velocity Scale Scale the generated velocities from the source field.
Blend Mode How the emitter blends into the field. See Blend Modes for details.
- Solid : The emittedd ink replaces all the field.
- Linear : The emittedd ink is blended with the field.
- Additive : The emittedd ink is blended with the field.
- Subtractive : The emittedd ink is subtracted with the field.
Emit Once When enabled, the object will only emit ink once into the field.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Output Colours | Toggles whether the colours from the original field are output. |
Output Velocities | Toggles whether the velocities from the original field are output. |
Colour | Tint the colour of the original field system. |
Blend Amount | How much the input field blends with the current field. |
Velocity Scale | Scale the generated velocities from the source field. |
Blend Mode | How the emitter blends into the field. See Blend Modes for details.
|
Emit Once | When enabled, the object will only emit ink once into the field. |
Name | Description | Typical Input |
---|---|---|
Field | The field to be added into the current field system. A node must be connected to this input for this node to function. | Field 2D Root Node |
Colour Ramp | Adds a colour gradient to the field. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |