Procedural Collision Affector
Method #
This node allows fields to collide with procedurals. The field will flow around or bounce off the procedural’s surface and be prevented from entering it.
Parameters
Parameter Details
Collision Velocity. How much the field ink bounces off the colliding surface.
Invert Shape Invert the collision area, usually flipping the collisions from outside the mesh to inside the mesh.
Inputs
Parameter | Details |
---|---|
Collision Velocity. | How much the field ink bounces off the colliding surface. |
Invert Shape | Invert the collision area, usually flipping the collisions from outside the mesh to inside the mesh. |
Name | Description | Typical Input |
---|---|---|
Procedural Root | Input a procedural for the field to collide with. | Procedural Root |