Notch Notch
Manual 1.0 Manual 0.9.23
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Mesh Collision Affector

Mesh Collision Affector

Updated: 7 Jan 2025

Allows fields to collide with 3D Meshes.

Method #

This node allows fields to collide with polygonal 3D objects. The field will flow around the object’s surface and be prevented from entering it.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity. How much the field ink bounces off the colliding surface.
Invert Shape Invert the collision area, usually flipping the collisions from outside the mesh to inside the mesh.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
ObjectInput an object for the field to collide with. A mesh must be connected to this input for this node to function.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null