Notch Notch
Manual 1.0 Manual 0.9.23
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Mesh Collision Affector

Mesh Collision Affector

Updated: 7 Jan 2025

Allows fields to collide with 3D Meshes.

Method #

This node allows fields to collide with polygonal 3D objects. The field will flow around the object’s surface and be prevented from entering it.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity. How much the field ink bounces off the colliding surface.
Invert Shape Invert the collision area, usually flipping the collisions from outside the mesh to inside the mesh.

Inputs

NameDescriptionTypical Input
ObjectInput an object for the field to collide with. A mesh must be connected to this input for this node to function.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null