Mesh Collision Affector
Updated: 7 Jan 2025
Allows fields to collide with 3D Meshes.Updated: 7 Jan 2025
Allows fields to collide with 3D Meshes.This node allows fields to collide with polygonal 3D objects. The field will flow around the object’s surface and be prevented from entering it.
These properties control the core behaviours of the node.
Parameter | Details |
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Collision Velocity. | How much the field ink bounces off the colliding surface. |
Invert Shape | Invert the collision area, usually flipping the collisions from outside the mesh to inside the mesh. |
Name | Description | Typical Input |
---|---|---|
Object | Input an object for the field to collide with. A mesh must be connected to this input for this node to function. | 3D Object |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |