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Manual 1.0 Manual 0.9.23
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Vortex Affector

Vortex Affector

Updated: 4 Dec 2023

Applies a rotational velocity to a field.

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Method #

This node modifies the movement vectors of a field to give a rotational velocity about an axis. Useful for creating tornado effects.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Affector Mode The method by which the affector is applied to the field.
  • Force : The results of the affector are added to the simulation as forces.
  • Velocity Modifier : The results of the affector are added each frame after the results of the simulation, and not injected into the simulation itself.
Velocity Amount Scale the generated affector velocities.
Spread Angle Controls how much the spread there is from the field velocities generated.
Vortex Angle Change how quickly field moves around the vortex centre dependant on distance from it.
Outward Velocity Control the speed at which the particles are pushed out from the vortex centre.
Randomness The randomness of the new velocities added to the simulation.
Modulate By Velocity The strength of the affector is modulated per cell by the magnitude of the velocity of the cell, so movement is stronger in faster-moving areas.
Modulate By Temperature The strength of the affector is modulated per cell by the temperature of the cell, so movement is stronger in hotter areas.

Inputs

NameDescriptionTypical Input
Vortex Position NodeChange the position of the point the field orbits around.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null