Velocity Affector
Method #
This node applies a directional velocity to the movement vectors of the field, pushing everything in the field along one direction.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Velocity Amount Scale the generated affector velocities.
Spread Angle Controls how much the spread there is from the field velocities generated.
Radius The outer radius for which the affector is active.
Inner Radius Edit the size of the inner area the affector can affect.
Randomness The randomness of the new velocities added to the simulation.
Mode Change how the velocity affects the field.
- Directional Velocity : Pushes the field along the local z axis.
- Repel : Pushes the fields away from the affector origin point.
- Attract : Pulls the field towards the affectors origin point.
Falloff Shape The shape of the affector falloff.
- Point : The affector falls off in distance from a point.
- Line : The affector falls off in distance from a line.
- Plane : The affector falls off in distance from a 2D plane.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Velocity Amount | Scale the generated affector velocities. |
Spread Angle | Controls how much the spread there is from the field velocities generated. |
Radius | The outer radius for which the affector is active. |
Inner Radius | Edit the size of the inner area the affector can affect. |
Randomness | The randomness of the new velocities added to the simulation. |
Mode | Change how the velocity affects the field.
|
Falloff Shape | The shape of the affector falloff.
|
Name | Description | Typical Input |
---|---|---|
Velocity Node | A transform node that overrides the velocity direction and source position. | Null |
Mask Node | Masks the areas in which the affector won’t apply. | Image Plane |
Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |