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Manual 1.0 Manual 0.9.23
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Turbulence Affector

Turbulence Affector

Updated: 4 Dec 2023

Applies turbulent velocities to a field.

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Method #

This node applies turbulence to the movement vectors of a field system, applying a noisy motion with a large range of noise shapes.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Velocity Amount Scale the generated affector velocities.
Randomness The randomness of the new velocities added to the simulation.
Noise Scale Scale the size of the noise for the turbulence.
Noise Threshold Limit the low end noise that will be output to the field.
Mode Choose how the turbulence effect is calculated.
  • Repel : Pushes the fields away from the affector origin point.
  • Attract : Pulls the field towards the affectors origin point.
  • Turbulent : Pulls and pushes the field with turbulent forces.
Animation Rate How fast the turbulence noise animates.
Update Time Mode How the video is played in relation to the time code.
  • Locked To Timecode : The video is locked to the time code and the same time will always yield the same video frame.
  • Running / Looping : The video is disconnected from the time code and will loop seamlessly at the end of the layer.
Modulate By Velocity The strength of the affector is modulated per cell by the magnitude of the velocity of the cell, so movement is stronger in faster-moving areas.
Modulate By Temperature The strength of the affector is modulated per cell by the temperature of the cell, so movement is stronger in hotter areas.
Affector Mode The method by which the affector is applied to the field.
  • Force : The results of the affector are added to the simulation as forces.
  • Velocity Modifier : The results of the affector are added each frame after the results of the simulation, and not injected into the simulation itself.
Visualise Field Visualise the turbulence vectors in the viewport.

These properties control the falloff of the node. Falloff controls how much influence the node has on anything it affects.

ParameterDetails
Falloff Mode Which mode to use to calculate the falloff.
  • Off : No falloff is used. Everything will be affected equally.
  • Spherical : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylindrical : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Planar : Falloff is drawn outwards in one or more directions from a plane, forming a planar falloff.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural node must be input for this property to function.
  • Cubic : Falloff is calculated from within a cube.
Falloff Axis Which axis the falloff should be oriented on.
Falloff Direction When using “Planar” mode, which direction to use to calculate the falloff.
  • Bidirectional : The node’s effect will be the most along the plane. It will then falloff in both directions.
  • Negative : The node’s effect will be the most along the plane and in the positive direction. It will then falloff in the negative direction.
  • Positive : The node’s effect will be the most along the plane and in the negative direction. It will then falloff in the positive direction.
Falloff Easing Mode Interpolation method used to calculate the falloff within its range of influence.
  • Linear : Falloff will be calculated linearly across the falloff range.
  • Sine : Falloff will be calculated using a sine function across the falloff range.
  • Quadratic : Falloff will be calculated using a quadratic function across the falloff range.
  • Cubic : Falloff will be calculated using a cubic function across the falloff range.
  • Circular : Falloff will be calculated using a circular function across the falloff range.
  • Bounce Back : Falloff uses a function which as values reach the edge of the falloff range, they will overshoot and bounce back.
  • Elastic : Falloff uses a function similar to bounce back, but the value will initially move in the opposite direction, creating a “pull and release” effect.
Falloff Size X Size of the falloff range along the X axis.
Falloff Size Y Size of the falloff range along the Y axis.
Falloff Size Z Size of the falloff range along the Z axis.
Outer Range Outer range of the falloff.
Inner Range Inner range of the falloff.
Curve Power Controls the rate of change of the falloff between the inner and outer range.
Invert Inverts the effect of the falloff.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Velocity NodeA transform node that overrides the velocity direction and source position.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null