Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Turbulence Affector

Turbulence Affector

Updated: 4 Dec 2023

Applies turbulent velocities to a field.

image

image

Method #

This node applies turbulence to the movement vectors of a field system, applying a noisy motion with a large range of noise shapes.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Velocity Amount Scale the generated affector velocities.
Randomness The randomness of the new velocities added to the simulation.
Noise Scale Scale the size of the noise for the turbulence.
Noise Threshold Limit the low end noise that will be output to the field.
Mode Choose how the turbulence effect is calculated.
  • Repel : Pushes the fields away from the affector origin point.
  • Attract : Pulls the field towards the affectors origin point.
  • Turbulent : Pulls and pushes the field with turbulent forces.
Animation Rate How fast the turbulence noise animates.
Update Time Mode How the video is played in relation to the time code.
  • Locked To Timecode : The video is locked to the time code and the same time will always yield the same video frame.
  • Running / Looping : The video is disconnected from the time code and will loop seamlessly at the end of the layer.
Modulate By Velocity The strength of the affector is modulated per cell by the magnitude of the velocity of the cell, so movement is stronger in faster-moving areas.
Modulate By Temperature The strength of the affector is modulated per cell by the temperature of the cell, so movement is stronger in hotter areas.
Affector Mode The method by which the affector is applied to the field.
  • Force : The results of the affector are added to the simulation as forces.
  • Velocity Modifier : The results of the affector are added each frame after the results of the simulation, and not injected into the simulation itself.
Visualise Field Visualise the turbulence vectors in the viewport.

Inputs

NameDescriptionTypical Input
Velocity NodeA transform node that overrides the velocity direction and source position.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null