Primitive Affector
Updated: 4 Dec 2023
Use basic primitives to affect the field.Updated: 4 Dec 2023
Use basic primitives to affect the field.This node uses basic geometric shapes to affect the field, by attracting or repelling the ink with respect to the selected primitive surface.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Primitive Type | Choose which primitive shape is used for the affector.
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Velocity Mode | Toggle whether the velocity attracts to the primitive or repels away from a primitive.
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Use Colours | Allows the colour of the primitive to be blended into the field. |
Radius | The outer radius for which the affector is active. |
Randomness | The randomness of the new velocities added to the simulation. |
Velocity Randomness | Adds a randomness to the velocity of the field. |
Velocity Scale | Scale the generated affector velocities. |
Weight | How much the affector affects the field system. |
Colour Weight | The amount by which the colour of the primitive is blended into the field, if Use Colours is enabled. |
Stickiness | Controls how much the particle sticks to the surface of the shape once it reaches it. |
Affector Mode | The method by which the affector is applied to the field.
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Modulate By Velocity | The strength of the affector is modulated per cell by the magnitude of the velocity of the cell, so movement is stronger in faster-moving areas. |
Modulate By Temperature | The strength of the affector is modulated per cell by the temperature of the cell, so movement is stronger in hotter areas. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |