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Manual 1.0 Manual 0.9.23
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Image Affector

Image Affector

Updated: 4 Dec 2023

Uses an image to affect a field.

image

Method #

This node uses an input image to affect the movement vectors of a field system. The vectors can be derived from the gradient of the image’s luminance, or you can use optical flow to directly calculate and approximate the motion in the video.

The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Colour Image Add an image to drive the affector. Can be overwritten by an input image or video.
Amount Changes how much the image affects the field.
Blend Mode Choose how the image affects the field.
  • Solid : Each frame the current affector forces are replaced by the image affector forces.
  • Linear : Each frame the current affector forces are blended with the image affector forces.
  • Additive : Each frame the current affector forces are added to the image affector forces.
  • Subtractive : Each frame the current affector forces are subtracted from the image affector forces.
  • Multiply : Each frame the current affector forces are multiplied with the image affector forces.
Use As Bump Map Use the image as a bump map, so directionality is derived from the image luminance.

Inputs

NameDescriptionTypical Input
Image NodeThe image used to generate an effect.Optical Flow
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null