Smooth Weightmap
Updated: 6 Feb 2025
Iteratively smoothes an existing weightmapUpdated: 6 Feb 2025
Iteratively smoothes an existing weightmapThis node modifies an existing weightmap by running an iterative smoothing algorithm the weight values of an existing weightmap. This can be used to smooth, expand, or shink an existing weightmap.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Weightmap | TBC |
Apply Mode |
Choose whether the weightmap applies to the individual vertices or the mesh chunks.
|
Transform Space |
Choose which transform space the weightmap uses. Does not affect falloffs.
|
Blend Amount | Blend the new weightmap over the existing weightmap. |
Mode |
How the smoothing algorithim should be applied
|
Smoothing Iterations | How many smoothing iterations are applied to the existing weightmap. More iterations generate a smoother weightmap (depending on the Mode selected), but increase the performance cost. |
Time Mode |
How the weightmap updates with relation to the timecode.
|
Show Weightmap | Visualise the weightmap as vertex colours on the source geometry |
These properties control where the deformer affects the geometry.
Parameter | Details |
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Enabled | Enable falloff from the position of the deformer. |
Shape |
Select which shape to use to draw falloff from.
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Shape Orientation | Along which axis the shape should be drawn. |
Outer Range | The outer range from which the falloff is calculated from. |
Inner Range | The inner range from which the falloff is calculated from. |
Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert | Invert the direction of the falloff. |
Name | Description | Typical Input |
---|---|---|
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |