Occlusion Weightmap
Updated: 10 Feb 2025
Generates a weightmap from concave areas in the meshUpdated: 10 Feb 2025
Generates a weightmap from concave areas in the meshThis node genreates per-vertex or per-polygon weightmap based on the concave areas of the parent mesh. These can then be used to vary the strength of Deformers on the parent mesh.
The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.
Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Apply Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
Mode | TBC |
Per-Polygon Weightmap | TBC |
Output Vertex Colours | TBC |
Gain | TBC |
Offset | TBC |
Sharpness | TBC |
Min Value | TBC |
Max Value | TBC |
Invert | TBC |
Show Weightmap | TBC |
These properties control where the deformer affects the geometry.
Parameter | Details |
---|---|
Use Falloff | Enable falloff from the position of the deformer. |
Falloff Shape | Select which shape to use to draw falloff from.
|
Falloff Range | Limits the range the deformer is effective at. |
Falloff Inner Range | The inner range from which the falloff is calculated from. |
Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff | Invert the direction of the falloff. |
Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. |
Name | Description | Typical Input |
---|---|---|
Falloff Node | TBC | TBC |
Generated Weightmap | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Blend Amount | TBC | TBC |
Animation Speed | TBC | TBC |
Inner Range | TBC | TBC |
Outer Range | TBC | TBC |
Falloff Curve Power | TBC | TBC |
Gain | TBC | TBC |
Offset | TBC | TBC |
Sharpness | TBC | TBC |
Min Value | TBC | TBC |
Max Value | TBC | TBC |