Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Occlusion Weightmap

Occlusion Weightmap

Updated: 10 Feb 2025

Generates a weightmap from concave areas in the mesh
Example .dfx

Method #

This node genreates per-vertex or per-polygon weightmap based on the concave areas of the parent mesh. These can then be used to vary the strength of Deformers on the parent mesh.

The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.

Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Apply Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertices : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the separated mesh pieces.
Per-Polygon Weightmap Determines whether the weightmap should specify a value per-polygon or per-vertex.
Output Vertex Colours. Output the weightmap values as colour onto the input object.
Gain Scale the generated value.
Offset Offset the generated value.
Sharpness Ramps the sharpness of the generated value to a power.
Min Value Limit the minimum value generated.
Max Value Limit the maximum value generated.
Invert Invert the generated weightmap values.
Show Weightmap Visualise the weightmap as vertex colours on the source geometry

These properties control where the deformer affects the geometry.

ParameterDetails
Enabled Enable falloff from the position of the deformer.
Shape Select which shape to use to draw falloff from.
  • Sphere : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylinder : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Plane : Falloff is drawn outward from a plane.
Shape Orientation Along which axis the shape should be drawn.
Outer Range The outer range from which the falloff is calculated from.
Inner Range The inner range from which the falloff is calculated from.
Curve Power How quickly the falloff drops to 0 at the outer falloff.
Invert Invert the direction of the falloff.

Inputs

NameDescriptionTypical Input
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null