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Occlusion Weightmap

Occlusion Weightmap

Updated: 10 Feb 2025

Generates a weightmap from concave areas in the mesh
Example .dfx

Method #

This node genreates per-vertex or per-polygon weightmap based on the concave areas of the parent mesh. These can then be used to vary the strength of Deformers on the parent mesh.

The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.

Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Apply Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertices : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the separated mesh pieces.
Per-Polygon Weightmap Determines whether the weightmap should specify a value per-polygon or per-vertex.
Output Vertex Colours. Output the weightmap values as colour onto the input object.
Gain Scale the generated value.
Offset Offset the generated value.
Sharpness Ramps the sharpness of the generated value to a power.
Min Value Limit the minimum value generated.
Max Value Limit the maximum value generated.
Invert Invert the generated weightmap values.
Show Weightmap Visualise the weightmap as vertex colours on the source geometry

These properties control the falloff of the node. Falloff controls how much influence the node has on anything it affects.

ParameterDetails
Falloff Mode Which mode to use to calculate the falloff.
  • Off : No falloff is used. Everything will be affected equally.
  • Spherical : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylindrical : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Planar : Falloff is drawn outwards in one or more directions from a plane, forming a planar falloff.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural node must be input for this property to function.
  • Cubic : Falloff is calculated from within a cube.
Falloff Axis Which axis the falloff should be oriented on.
Falloff Direction When using “Planar” mode, which direction to use to calculate the falloff.
  • Bidirectional : The node’s effect will be the most along the plane. It will then falloff in both directions.
  • Negative : The node’s effect will be the most along the plane and in the positive direction. It will then falloff in the negative direction.
  • Positive : The node’s effect will be the most along the plane and in the negative direction. It will then falloff in the positive direction.
Falloff Easing Mode Interpolation method used to calculate the falloff within its range of influence.
  • Linear : Falloff will be calculated linearly across the falloff range.
  • Sine : Falloff will be calculated using a sine function across the falloff range.
  • Quadratic : Falloff will be calculated using a quadratic function across the falloff range.
  • Cubic : Falloff will be calculated using a cubic function across the falloff range.
  • Circular : Falloff will be calculated using a circular function across the falloff range.
  • Bounce Back : Falloff uses a function which as values reach the edge of the falloff range, they will overshoot and bounce back.
  • Elastic : Falloff uses a function similar to bounce back, but the value will initially move in the opposite direction, creating a “pull and release” effect.
Falloff Size X Size of the falloff range along the X axis.
Falloff Size Y Size of the falloff range along the Y axis.
Falloff Size Z Size of the falloff range along the Z axis.
Outer Range Outer range of the falloff.
Inner Range Inner range of the falloff.
Curve Power Controls the rate of change of the falloff between the inner and outer range.
Invert Inverts the effect of the falloff.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null