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Manual 1.0 Manual 0.9.23
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Null To Weightmap

Null To Weightmap

Updated: 10 Feb 2025

Converts a position to a weightmap

image

Example .dfx

Method #

This deformer node uses the distances from a set of input Nulls, or a transform array, to generate per-vertex or per-polygon weightmap for the parent mesh. These can then be used to vary the strength of Deformers on the parent mesh.

The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.

Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Vertex Source ModeHow vertexes are selected to be used by the deformer.
  • Vertex Positions : Vertexes are chosen based on their positions in the scene.
  • Chunks : Vertexes are chosen based on the enclosed section of the mesh they are used.
Per-Polygon WeightmapDetermines whether the weightmap should specify a value per-polygon or per-vertex.
Max RadiusThe falloff radius from each null.
GainScale the generated value.
OffsetOffset the generated value.
SharpnessRamps the sharpness of the generated value to a power.
Min ValueLimit the minimum value generated.
Max ValueLimit the maximum value generated.
InvertInvert the generated weightmap values.
Show WeightmapVisualise the weightmap as vertex colours on the source geometry

Inputs

NameDescriptionTypical Input
NullsThe geometry nulls used to define the weightmap.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null