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Manual 1.0 Manual 0.9.23
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Modify Weightmap

Modify Weightmap

Updated: 6 Feb 2025

Adjusts the values in an existing weightmap

image

Example .dfx

Method #

This node modifies an existing weightmap using various methods, allowing you to further control how the weightmap affects the parent mesh.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
WeightmapTBC
Apply ModeChoose whether the weightmap applies to the individual vertices or the mesh chunks.
  • Vertices : The generated weightmap is applied to the mesh vertices.
  • Chunks : The generated weightmap is applied to the separated mesh pieces.
Transform SpaceChoose which transform space the weightmap uses. Does not affect falloffs.
  • Local : Weights are calculated in the Local Space of the object, so transformations of the parent mesh will not affect the generated weightmap.
  • World : Weights are calculated in the World Space of the scene, so transformations of the parent mesh will apply the weightmap differently depending on the mesh position.
Blend AmountBlend the new weightmap over the existing weightmap.
ModeControl how to modify the existing weightmap
  • Value : Uses the Gain and Offset to simply adjust the existing weightmaps values.
  • Inverted Value : Inverts the existing weightmap, then uses the Gain and Offset to adjust its values.
  • Distance From Offset : Values are offset based on their distance from the middle value.
  • Inverted Distance From Offset : Inverts the existing weightmap, then values are offset based on their distance from the middle value.
  • Sine Distance From Offset : Values are offset based on their distance from the middle value, but modulated using a sine wave to increase the overall effect.
  • Fade From Offset : Increasing the Offset fades away the existing weightmap.
  • Fade To Offset : Increasing the Offset fades in the inverse of the existing weightmap.
GainScale the generated weight values.
OffsetOffset the generated weights.
Time ModeHow the weightmap updates with relation to the timecode.
  • Locked To Timecode : The weightmap animations are locked to the timecode and the same time will always yield the same results.
  • Running / Looping : The weightmap animations are disconnected from the timecode and will run seamlessly at the end of the compositon.
Show WeightmapVisualise the weightmap as vertex colours on the source geometry

These properties control where the deformer affects the geometry.

ParameterDetails
Use FalloffEnable falloff from the position of the deformer.
Falloff ShapeSelect which shape to use to draw falloff from.
  • Sphere : How quickly the falloff drops to 0 at the outer falloff.
  • Cylinder - X : Falloff is drawn radially outward from a line along the x axis, forming a cylindrical falloff.
  • Cylinder - Y : Falloff is drawn radially outward from a line along the y axis, forming a cylindrical falloff.
  • Cylinder - Z : Falloff is drawn radially outward from a line along the z axis, forming a cylindrical falloff.
  • Plane - X : Falloff is drawn outward from a plane formed on the YZ axis.
  • Plane - Y : Falloff is drawn outward from a plane formed on the XZ axis.
  • Plane - Z : Falloff is drawn outward from a plane formed on the XY axis.
Falloff RangeLimits the range the deformer is effective at.
Falloff Inner RangeThe inner range from which the falloff is calculated from.
Falloff Curve PowerHow quickly the falloff drops to 0 at the outer falloff.
Invert FalloffInvert the direction of the falloff.
Falloff CurveVisualises the falloff curve, from being completely in effect to no longer effective.

Inputs

NameDescriptionTypical Input
Falloff NodeTBCTBC
Generated WeightmapTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Blend AmountTBCTBC
Animation SpeedTBCTBC
Inner RangeTBCTBC
Outer RangeTBCTBC
Falloff Curve PowerTBCTBC
GainTBCTBC
OffsetTBCTBC