Generate Weightmap
Updated: 10 Feb 2025
Generates a weightmaps from input sources
Updated: 10 Feb 2025
Generates a weightmaps from input sources
This node generates generate per-vertex or per-polygon weightmap based on various input data types, such as Shading Nodes, Generators, and Procedurals. These can then be used to vary the strength of Deformers on the parent mesh.
The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.
Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
| Transform Space |
Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|
| Blend Amount | Global override for how much the deformer affects the mesh. |
| Time Mode |
How the deformer updates with relation to the timecode.
|
| Mode |
The mode by which the value is generated.
|
| Per-Polygon Weightmap | Determines whether the weightmap should specify a value per-polygon or per-vertex. |
| Gain | Scale the weighting per vertex for all vertices. |
| Offset | Offset the generated weights for all vertices. |
| Sharpness | Ramps the sharpness of the generated value to a power. |
| Min Value | Limit the minimum weight generated for all vertices. |
| Max Value | Limit the maximum weight generated for all vertices. |
| Invert | Invert the weights across the weightmap. |
| Seed | Seed for the noise if using the mode: “Random”. |
| UV Scale X | Scale the UV texture along the X axis. Only functions with one fo the texture modes selected. |
| UV Scale Y | Scale the UV texture along the Y axis. Only functions with one fo the texture modes selected. |
| UV Offset X | Offset the UV texture along the X axis. Only functions with one fo the texture modes selected. |
| UV Offset Y | Offset the UV texture along the Y axis. Only functions with one fo the texture modes selected. |
| Texture Wrap Mode U | Controls how textures used by Weightmap are wrapped when the U value range exceeds 0 to 1. Only functions with one fo the texture modes selected. |
| Texture Wrap Mode V | Controls how textures used by Weightmap are wrapped when the V value range exceeds 0 to 1. Only functions with one fo the texture modes selected. |
| Show Weightmap | Visualise the weightmap as vertex colours on the source geometry |
These properties control the falloff of the node. Falloff controls how much influence the node has on anything it affects.
| Parameter | Details |
|---|---|
| Falloff Mode |
Which mode to use to calculate the falloff.
|
| Falloff Axis | Which axis the falloff should be oriented on. |
| Falloff Direction |
When using “Planar” mode, which direction to use to calculate the falloff.
|
| Falloff Easing Mode |
Interpolation method used to calculate the falloff within its range of influence.
|
| Falloff Size X | Size of the falloff range along the X axis. |
| Falloff Size Y | Size of the falloff range along the Y axis. |
| Falloff Size Z | Size of the falloff range along the Z axis. |
| Outer Range | Outer range of the falloff. |
| Inner Range | Inner range of the falloff. |
| Curve Power | Controls the rate of change of the falloff between the inner and outer range. |
| Invert | Inverts the effect of the falloff. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Image | The image that is sampled when the mode is set to “Texture”. | Video Loader |
| Procedural Root | The procedural system that is sampled when the mode is set to “Procedural”. | Procedural Root |
| Shading Node | The shading node that is sampled when the mode is set to “Shading”. | Fractal Noise |
| Falloff Node | Use an input node to control the transformation values of the falloff. | Falloff |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |