Combine Weightmaps
Updated: 10 Feb 2025
Blends weight maps togetherUpdated: 10 Feb 2025
Blends weight maps togetherThis node blends two weightmaps, linked via the “Generated Weightmap” input, to create a new weight map for the parent mesh. These can then be used to vary the strength of Deformers on the parent mesh.
The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.
Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Blend Amount | The blend between the input weightmaps, when mode “blend” is used. |
Mode | The combine mode.
|
Gain | Multiplies the resultant value. |
Offset | Offsets the resultant value. |
Min Value | Clamps the resultant value to a given minimum. |
Max Value | Clamps the resultant value to a given maximum. |
Invert | Inverts the resultant value. |
Show Weightmap | Visualises the weightmap on the vertex colours of the parent mesh. |
Name | Description | Typical Input |
---|---|---|
Generated Weightmap | The weightmaps to be combined. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |