Combine Weightmaps
Method #
This node blends two weight maps, linked via the “Generated Weightmap” input, to create a new weight map.
Parameters
Parameter Details
Blend Amount The blend between the input weightmaps, when mode “blend” is used.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
Mode The combine mode.
- Max : The max of the two weightmap values
- Min : The min of the two weightmap values
- Add : Adds the two weightmap values
- Multiply : Multiplies the two weightmap values
- Subtract : Subtracts the two weightmap values
- Blend : Blends the two weightmap values
Gain Multiplies the resultant value.
Offset Offsets the resultant value.
Min Value Clamps the resultant value to a given minimum.
Max Value Clamps the resultant value to a given maximum.
Invert Inverts the resultant value.
Show Weightmap Visualises the weightmap on the vertex colours of the parent mesh.
Inputs
Parameter | Details |
---|---|
Blend Amount | The blend between the input weightmaps, when mode “blend” is used. |
Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Mode | The combine mode.
|
Gain | Multiplies the resultant value. |
Offset | Offsets the resultant value. |
Min Value | Clamps the resultant value to a given minimum. |
Max Value | Clamps the resultant value to a given maximum. |
Invert | Inverts the resultant value. |
Show Weightmap | Visualises the weightmap on the vertex colours of the parent mesh. |
Name | Description | Typical Input |
---|---|---|
Generated Weightmap | The weightmaps to be combined. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |