Notch Notch
Manual 1.0 Manual 0.9.23
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Combine Weightmaps

Combine Weightmaps

Updated: 10 Feb 2025

Blends weight maps together
Example .dfx

Method #

This node blends two weightmaps, linked via the “Generated Weightmap” input, to create a new weight map for the parent mesh. These can then be used to vary the strength of Deformers on the parent mesh.

The output from this node is a vertex weightmap which is unique to the parent mesh, so can’t be used to influence other meshes.

Node placement is important! Weightmaps are generated following the deformer processing stack, so make sure to place the weightmap at some point before the deformer its applied to.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Blend AmountThe blend between the input weightmaps, when mode “blend” is used.
ModeThe combine mode.
  • Max : The max of the two weightmap values
  • Min : The min of the two weightmap values
  • Add : Adds the two weightmap values
  • Multiply : Multiplies the two weightmap values
  • Subtract : Subtracts the two weightmap values
  • Blend : Blends the two weightmap values
GainMultiplies the resultant value.
OffsetOffsets the resultant value.
Min ValueClamps the resultant value to a given minimum.
Max ValueClamps the resultant value to a given maximum.
InvertInverts the resultant value.
Show WeightmapVisualises the weightmap on the vertex colours of the parent mesh.

Inputs

NameDescriptionTypical Input
Generated WeightmapThe weightmaps to be combined.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null