Transfer Skin
Updated: 3 Feb 2025
Transfer the deformations from one rigged mesh to anotherUpdated: 3 Feb 2025
Transfer the deformations from one rigged mesh to anotherThis node …
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details | 
|---|---|
| Position X | The objects position along the local x-axis. | 
| Position Y | The objects position along the local y-axis. | 
| Position Z | The objects position along the local z-axis. | 
| Rotation Heading | The objects rotation around the local y-axis. | 
| Rotation Pitch | The objects rotation around the local x-axis. | 
| Rotation Bank | The objects rotation around the local z-axis. | 
| Scale X | The objects scale along the local x-axis. | 
| Scale Y | The objects scale along the local y-axis. | 
| Scale Z | The objects scale along the local z-axis. | 
Control the inheritance of the transforms from the parent.
| Parameter | Details | 
|---|---|
| Position | Toggle inheritance of the Position from the parent. | 
| Rotation | Toggle inheritance of the Rotation from the parent. | 
| Scale | Toggle inheritance of the Scale from the parent. | 
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. | 
| Inherit Time | Toggle inheritance of time from the parent. | 
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Apply Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks. 
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| Transfer Max Distance | TBC | 
| Lock Skin | TBC | 
| Skin Match Space | Which co-ordinate space to use to deform the skin. 
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These properties control where the deformer affects the geometry.
| Parameter | Details | 
|---|---|
| Enabled | Enable falloff from the position of the deformer. | 
| Shape | Select which shape to use to draw falloff from. 
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| Shape Orientation | Along which axis the shape should be drawn. | 
| Outer Range | The outer range from which the falloff is calculated from. | 
| Inner Range | The inner range from which the falloff is calculated from. | 
| Curve Power | How quickly the falloff drops to 0 at the outer falloff. | 
| Name | Description | Typical Input | 
|---|---|---|
| Object | The target object. | 3D Object | 
| Falloff Node | Use an input node to control the transformation values of the falloff. | Null | 
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap | 
| Transform Modifiers | Apply the transforms of another node to this node. | Null | 
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null | 
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |