Transfer Skin
Updated: 3 Feb 2025
Transfer the deformations from one rigged mesh to anotherUpdated: 3 Feb 2025
Transfer the deformations from one rigged mesh to anotherThis node …
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
| Transfer Max Distance | TBC |
| Lock Skin | TBC |
| Skin Match Space |
Which co-ordinate space to use to deform the skin.
|
These properties control where the deformer affects the geometry.
| Parameter | Details |
|---|---|
| Enabled | Enable falloff from the position of the deformer. |
| Shape |
Select which shape to use to draw falloff from.
|
| Shape Orientation | Along which axis the shape should be drawn. |
| Outer Range | The outer range from which the falloff is calculated from. |
| Inner Range | The inner range from which the falloff is calculated from. |
| Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
| Name | Description | Typical Input |
|---|---|---|
| Object | The target object. | 3D Object |
| Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |