Taper
Updated: 3 Feb 2025
Deform geometry by applying a taper deformationUpdated: 3 Feb 2025
Deform geometry by applying a taper deformationThis node tapers a shape so that one side is scaled smaller than the other.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Blend Amount | Global override for how much the deformer affects the mesh. |
Apply Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks.
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Transform Space | Choose which transform space the deformer uses for deformation. Does not affect falloffs.
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Time Mode | How the deformer updates with relation to the timecode.
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Displacement Amount | How much the deformer displaces the original mesh. |
Taper Length | Change how quickly the taper reaches the displacement amount. |
Axis | Select the axis along which the deformation should apply.
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These properties control where the deformer affects the geometry.
Parameter | Details |
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Use Falloff | Enable falloff from the position of the deformer. |
Falloff Shape | Select which shape to use to draw falloff from.
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Falloff Range | Limits the range the deformer is effective at. |
Falloff Inner Range | The inner range from which the falloff is calculated from. |
Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff | Invert the direction of the falloff. |
Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. |
These properties control the curve shape of the taper.
Parameter | Details |
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Shape | Select the interpolation between the mesh and its tapered position.
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Invert | Invert the direction the mesh is tapered. |
Mirror | Reflect the taper in opposite directions to the shape. |
Power | Control the power at which the taper curves outward at. Only functions in Power mode. |
Start Tangent | Control the direction of change from the start of the Hermite curve. Only functions in Hermite mode. |
End Tangent | Control the direction of change from the end of the Hermite curve. Only functions in Hermite mode. |
Shape Curve | Previews the curve the taper takes. |
Name | Description | Typical Input |
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Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |