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Manual 1.0 Manual 0.9.23
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Taper

Taper

Updated: 3 Feb 2025

Deform geometry by applying a taper deformation
Example .dfx

Method #

This node tapers a shape so that one side is scaled smaller than the other.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Blend Amount Global override for how much the deformer affects the mesh.
Apply Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertices : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the separated mesh pieces.
Transform Space Choose which transform space the deformer uses for deformation. Does not affect falloffs.
  • Local : Deformations are calculated in the Local Space of the object, so transformations of the parent mesh will not affect the deformation.
  • World : Deformations are calculated in the World Space of the scene, so transformations of the parent mesh will apply the deformer differently depending on the mesh position.
Time Mode How the deformer updates with relation to the timecode.
  • Locked To Timecode : The deformer deformations are locked to the timecode and the same time will always yield the same deformations.
  • Running / Looping : The deformer deformations are disconnected from the timecode and will run seamlessly at the end of the composition.
Displacement Amount How much the deformer displaces the original mesh.
Taper Length Change how quickly the taper reaches the displacement amount.
Axis Select the axis along which the deformation should apply.
  • X : Use the x axis to deform the mesh.
  • Y : Use the y axis to deform the mesh.
  • Z : Use the z axis to deform the mesh.

These properties control where the deformer affects the geometry.

ParameterDetails
Use Falloff Enable falloff from the position of the deformer.
Falloff Shape Select which shape to use to draw falloff from.
  • Sphere : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylinder - X : Falloff is drawn radially outward from a line along the x axis, forming a cylindrical falloff.
  • Cylinder - Y : Falloff is drawn radially outward from a line along the y axis, forming a cylindrical falloff.
  • Cylinder - Z : Falloff is drawn radially outward from a line along the z axis, forming a cylindrical falloff.
  • Plane - X : Falloff is drawn outward from a plane formed on the YZ axis.
  • Plane - Y : Falloff is drawn outward from a plane formed on the XZ axis.
  • Plane - Z : Falloff is drawn outward from a plane formed on the XY axis.
Falloff Range Limits the range the deformer is effective at.
Falloff Inner Range The inner range from which the falloff is calculated from.
Falloff Curve Power How quickly the falloff drops to 0 at the outer falloff.
Invert Falloff Invert the direction of the falloff.
Falloff Curve Visualises the falloff curve, from being completely in effect to no longer effective.

These properties control the curve shape of the taper.

ParameterDetails
Shape Select the interpolation between the mesh and its tapered position.
  • Linear : Taper is pushed out in a straight line.
  • Power : Taper is pushed out at a rate defined by the Power attribute.
  • Cubic : Taper is pushed and eased in a cubic curve.
  • Hermite : Taper curve is defined by the control points
Invert Invert the direction the mesh is tapered.
Mirror Reflect the taper in opposite directions to the shape.
Power Control the power at which the taper curves outward at. Only functions in Power mode.
Start Tangent Control the direction of change from the start of the Hermite curve. Only functions in Hermite mode.
End Tangent Control the direction of change from the end of the Hermite curve. Only functions in Hermite mode.
Shape Curve Previews the curve the taper takes.

Inputs

NameDescriptionTypical Input
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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