Sine Deformer
Updated: 3 Feb 2025
Deforms geometry based on a sine waveUpdated: 3 Feb 2025
Deforms geometry based on a sine waveThis node deforms a mesh based on a sine wave, for creating simple wave deformation across a mesh.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Blend Amount | Global override for how much the deformer affects the mesh. |
Apply Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks.
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Transform Space | Choose which transform space the deformer uses for deformation. Does not affect falloffs.
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Time Mode | How the deformer updates with relation to the timecode.
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Sine Scale Major Axis | Change the scale of the larger sine wave on the deformer. |
Sine Scale Minor Axis | Change the scale of the small sine wave on the deformer. |
Displacement Amount | How much the deformer displaces the original mesh. |
Noise Amount | The amount of noise that is applied to the deformer. |
Max Displacement | Maximum distance the deformer can displace the mesh. |
Animation Rate | Speed the deformer is animated at. |
Displacement Direction | Change the direction the deformer displaces the mesh.
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These properties control where the deformer affects the geometry.
Parameter | Details |
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Use Falloff | Enable falloff from the position of the deformer. |
Falloff Shape | Select which shape to use to draw falloff from.
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Falloff Range | Limits the range the deformer is effective at. |
Falloff Inner Range | The inner range from which the falloff is calculated from. |
Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff | Invert the direction of the falloff. |
Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. |
Name | Description | Typical Input |
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Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |